Entropy : Zero 2

Entropy : Zero 2

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Goobines + Glow Metrozombie [Hammer Asset]
   
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Assets: NPC, Misc Asset
File Size
Posted
37.466 MB
21 Aug, 2023 @ 8:30pm
1 Change Note ( view )

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Goobines + Glow Metrozombie [Hammer Asset]

In 1 collection by xdxdxd
My Hammer editor assets
15 items
Description
Husks and Metrozombies can actually be set to be radioactive, wow.
Features:
Five models (Regular, Elite, Metrozombie, Police and Bloody/Scar Zero)
Shotgunner and Prisonguard skins for Regular
Blue goo glows in dark

For mappers: If you set npc_husk_soldier or npc_metrozombie Variant value to Radioactive/Slimy the models will be applied automatically (Except for Scar Zero, you'll have to set the model for that one manually)
npc_husk_police model does not apply automatically in hammer, so you'll have to set the model manually too

Model paths:
models/husks/rad/husk_soldier.mdl -Regular/Shotgunner/Prisonguard (skin 0 is regular, skin 1 is shotgunner and skin 2 is prisonguard)
models/husks/rad/husk_super_soldier.mdl -Elite
models/husks/rad/husk_police.mdl -Police
models/husks/rad/husk_soldier_bloody.mdl -Bloody/Scar Zero
models/zombie/glowbiecop.mdl -Glow Metrozombie
Materials path: models/goobines/

Credits:
Kralich and the Uprising team (Employee8 and Filipad): Original Metrozombie model from Entropy : Zero - Uprising

This was made using the 1.6.1 release of EZ2
Popular Discussions View All (1)
1
24 Aug, 2023 @ 7:59pm
PINNED: Spawn these using the console:
xdxdxd
10 Comments
xdxdxd  [author] 13 May, 2024 @ 8:30pm 
@Machine Gunn Eddie
npc_zombine will apply the default radioactive model automatically if the variant is set to radioactive, but it still respects the custom model keyvalue so it should work fine with custom models.
xdxdxd  [author] 13 May, 2024 @ 8:14pm 
@Machine Gunn Edie
Eh, you should be able to. npc_zombine has the variation system present in their keyvalues
Distorted Sniper 16 Mar, 2024 @ 4:59am 
nvm,i found how to do it
Distorted Sniper 16 Mar, 2024 @ 4:58am 
or are they for maps? since i Was excited to see a diffirent version but i dont think its for in-game anymore...?
Distorted Sniper 16 Mar, 2024 @ 3:32am 
how do i apply skins on them and spawn them in-game? i wanted to spawn a glow zombine but i could only spawn normal ones
xdxdxd  [author] 25 Aug, 2023 @ 7:00am 
@Limakenori Thanks for the nice words! I really appreciate it. You're very talented too, to be honest im also very lazy (maybe a bit too much) but you're still great! I wish you the best.
Limakenori 25 Aug, 2023 @ 1:17am 
xdxdxd Yeah, I'm working on making them, but, bud, you really underestimate yourself and overestimate me. I'm just a lazy back of bones that barely makes an update for 1 addon. You're a lot more talented than me and deserve more attention and appreciation from the Source engine community.
xdxdxd  [author] 22 Aug, 2023 @ 3:28pm 
@Theplayerthatexists Idk, i'm taking a break from GMod modding. L1Makernor is most likely already working on making the Husks and Assassins, and someone already sent him EZ1 Bad Cop mod in his comments. So he's probably going to add them himself in the next update for his SNPCs, he's more talented than i am and he will definitely do a better work than i ever could
Theplayerthatexists 22 Aug, 2023 @ 2:48pm 
Also can you make your EZ1 Bad cop into an expansion for EZ:2 Humans snpcs as well?
Theplayerthatexists 22 Aug, 2023 @ 2:47pm 
Is it possible for you to make these models into an expansion for EZ:2 Humans and Aliens Snpcs as well as make the Husks into an expansion too?