Arma 3
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Operation Thanatos - Day 6
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
350.930 KB
18 Aug, 2014 @ 1:42pm
5 Oct, 2014 @ 9:36am
5 Change Notes ( view )

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Operation Thanatos - Day 6

In 1 collection by Se'Kara
AAF - Operation Thanatos
11 items
Description
Bastiaan Stathis and his men join the assault on CSAT forces holding Agios Dionysios.

Your squad is being dropped on the outskirts of town - take your men and sweep away the CSAT forces, supported by armour and allied air assets.


Part 6 of the Operation Thanatos collection

Also available as collections on the Steam Workshop

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign

The Eternal Daeva Series - A series of missions following CSAT team leader Farrohk Jahandar after shambolic beach landings at Aggelochori.
11 Comments
Variable 7 Jan, 2015 @ 3:42am 
Awesome mission man, I picked the right campaign to try out the new Dragonfyre sound mod! :)
BOOMBASTIC 25 Aug, 2014 @ 10:56am 
Great, Hollywood style begining of mission! Liked it very much! Thank you!
Se'Kara  [author] 20 Aug, 2014 @ 3:43pm 
Oh - as an aside to anyone who's played my Brief Lives campaign - consider any deaths caused by NATO air support friendly fire to be intentional - there's a reason Bastiaan doesn't like NATO.
Se'Kara  [author] 20 Aug, 2014 @ 3:35pm 
Ok - I've altered the intro/drop-off point so that you're less likely to get run over or blown up by friendlies.

It should still be pretty hectic - just less frustrating.

Se'Kara
Se'Kara  [author] 20 Aug, 2014 @ 12:11pm 
right - we can't have that - i shall tweak the intro
CubicVirtuoso 20 Aug, 2014 @ 11:13am 
I was really looking forward to this mission, played through all your other ones in this series over the past two days. But I was extremely disappointed with this one. It's very frustrating at the start. As you said, the convoy is constantly running your guys over. Exploding tanks are destroying my AI. It's honestly a mess. I couldn't get through it without pulling my hair out. Still looking forward to day 7, hopefully it's more in line with your other great creations.
Variable 20 Aug, 2014 @ 1:06am 
Yeah... that's a best practice whenever one is near AI driven vehicles
Raphael stronso 19 Aug, 2014 @ 12:52pm 
i'm test this serial
Se'Kara  [author] 19 Aug, 2014 @ 11:43am 
Just a small point - to avoid anoying deaths - I've done what I can by introducing a delay before the armoured column moves after you disembark, but really - watch out for traffic - those armoured vehicles stop for nobody....
Se'Kara  [author] 19 Aug, 2014 @ 8:00am 
It's been a while - blame ESO and Wildstar.
It's a relatively simple and easy (to build) mission, but I'm re-aquainting myself with the editor...