Rain World

Rain World

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Burnout
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80.948 MB
23 Aug, 2023 @ 10:30am
5 Apr, 2024 @ 1:00am
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Description
KNOWN ISSUES:

Estranged cannot view their tasks on-command in Expedition.
When touching a wall, the Estranged will begin attempting to crawl into the wall.

This mod is now compatible with the current game version!

MOD INFO:


Leap into a world full of curiosity, adventure, and violent explosions with The Estranged!

A WIP, though Estranged's campaign has two endings in addition to a custom ascension ending

The mod has been renamed to Burnout, as it does add another slugcat, but due to them being very unstable and liable to freezing the game, they have been hidden.

This mod currently adds a new slugcat and campaign, and 7 new challenges for the slugcat.

Current abilities are listed below, though Estranged has an ingame tutorial. It is recommended to discover the abilities for yourself.

The Estranged is only a young slugpup. Due to this, they have a lower run speed and jump height, and can only carry one item at a time. If the crafting perk is enabled, they can carry two items.
They possess the ability to parry incoming attacks and stun creatures using a concussive blast, and leap upwards using an explosion to propel themselves.
Like the Artificer, they can maul stunned creatures, albeit with less damage. they explode fatally when submerged for too long. They can also pull spears out of walls, regardless of if the Remix setting is enabled or not. Estranged is immune to explosives.
If their foodbar is completely full, they are able to switch to the charged state. This process takes multiple seconds, spends all of their food pips and stuns them briefly.
When in the charged state, they become faster and leap much farther than before, but their foodbar drains passively. If the Estranged runs out of food for too long, they will die.
Their explosive abilities also become more powerful; their concussive blast gains the ability to damage creatures and they gain a the ability to release a more powerful explosion, at the cost of two food pips.
They are unable to access the map or rain timer.

The next features are not yet implemented into the tutorial, so I will list them here instead.

Estranged is able to consume explosives. If they consume an explosive whilst charged, it grants them extra time before their food is drained. If they consume an explosive whilst not charged, it will temporarily increase pyro capacity. If they consume an explosive whilst burnt out, it removes that status effect.
Estranged can switch back fron being charged under the same conditions that they could become charged. This has its own consequences and Estranged will not be able to use the charged state for the rest of the cycle, unless they consume an explosive.


PLANNED FEATURES:

-Edited Metropolis rooms for easier traversal
- Art for the campaign endings
- Custom overseer instructions
- Custom dreams

- Addition of the Betrayed

Thank you to everyone who has contributed to this mod!

- Dr Slug and Spiko for Estranged's tutorial rooms
- Geahgeah for Estranged's (currently unimplemented) dreams
- Cesar for one of the challenges
- Vigaro and StormTheCat for generally helping me with IL hooking
- Perle_gel for Betrayed's start room

Due to me working on other mods, progress on this mod has slowed.
Join the Burnout+ server to get early playtesting builds and teasers on other projects: https://discord.gg/4NUeGgwbpG
Popular Discussions View All (3)
19
7 Nov, 2024 @ 5:55am
PINNED: Bugs/incompatibilities
Pocky-raisin
10
6 Feb @ 4:23pm
Suggestions
Sparkle
3
21 Jul, 2024 @ 3:58am
Sofltlock Locations
Pocky-raisin
134 Comments
yyyyyticanet 27 May @ 4:21pm 
the ghosts of artificer's genocide victims haunt this mod :rwscavenger:
BloodyJamPaws 13 May @ 11:52pm 
im pretty sure its a mod incompatibility but theres been tons of paranormal activity going on, infinite bluefruit for some reason, eating explosuve spears freezing the game, time being sped up, theres a ghost haunting this mod 10/10
Oxytoxy365 25 Apr @ 9:45pm 
It might be because it's not compatible with Watcher
Leal 25 Apr @ 4:42pm 
The mod keeps crashing over and over. I tried playing with less mods and it didn't help. :steamsad:
christianoparadiso 25 Apr @ 3:30am 
i havent tried the mod but its probably gonna be good so im just waiting for the update
sToneForesT 4 Mar @ 2:42pm 
i missed out on the tutorial, couldn't figure out how to jump up or what it said, so i restarted the file and there's no tutorial now. if you could list controls in the description of this mod it would be very nice.
Schadenfreudemancer 6 Feb @ 4:11pm 
tiny cat critter go boom
PixelFrost 16 Nov, 2024 @ 11:42am 
i'm guessing that the betrayed is the purplish blue slugpup and that it's called that because artificer ran away causes of scavs
Kevin Kevin Kevin Kevin Kevin 3 Sep, 2024 @ 12:53pm 
This mode is so far great but one problem i have is that holding down to boost upwards is counterintuitive as in certain spots holding down while crouched also pulls you down making certain jumps impossible without a spear, i'd recommend disabling down "movement" when the button is held so it doesnt mess with the scugs placement
JamWithNoToast 24 Aug, 2024 @ 3:39pm 
i was at 20 cycles, and then my game crashed. but when I reloaded the game my cycle count jumped to 160???? it happened on this campaign so im not sure if this is a probmlem with that or its just a rain world thing