Total War: WARHAMMER III

Total War: WARHAMMER III

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[Don't use!]World of Corruptions + Dynamic World + FancIER Forestry Compatibility Submod
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graphical
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64.737 KB
23 Aug, 2023 @ 4:06pm
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[Don't use!]World of Corruptions + Dynamic World + FancIER Forestry Compatibility Submod

Description
[Important!] World of Corruptions got taken down or hidden (And the soft version that's floating around iirc is not updated and therefore unusable), which was a dependancy of this mod. So don't use my patch please, it won't work without World of Corruptions. Once that mod gets up and running again, and if I happen to actively play this game by then, I'll take a look and update it. Until then, unfortunately it is what it is.

Aye,

this is a simple edit to one of the data tables that changes the appearance of corruption vegetation. For example without this, while using the other required mod, Wood Elf Corruption from the World of Corruptions Mod would show as Nurgle vegetation. etc. But no more ^^

Happy campaign foresting :P

If you use another version of the Forestry Mod simply change the name of the respective dependency in the dependeny manager using RPFM. (In RPFM rightclick the mod.pack in the list to the left -> open -> Dependency Manager) Any dependency added must be one of the Forestry Mod Versions because the TOMB_KINGS tree type doesn't exist in vanilla and is added by the Forestry Mod.
12 Comments
Holy Fool Sehrael  [author] 13 Aug, 2024 @ 1:34am 
I suspected as much, nothing I'll do with it though since I don't plan to play WH3 anytime soon (And not with those mods either way) :D
Immortal Zeki 12 Aug, 2024 @ 9:08pm 
Not sure if you know this but probably do, World of Corruptions was made into separate mods.
Holy Fool Sehrael  [author] 26 Nov, 2023 @ 7:50am 
I already told you World of Corruptions was taken down and it's one of the dependencies, so of course this will not work ^^
JucheDorothy 26 Nov, 2023 @ 7:41am 
I don't know how this happens, but I disabled all mods and slowly searched for the culprit and found that an almost bare game + this mod cause the problem. Separately Dynamic World + FancIER Forestry work as they should.
Holy Fool Sehrael  [author] 26 Nov, 2023 @ 5:35am 
Well this here shouldn't, but no idea. Probably more likely an issue with Dynamic World or FanciER Forestry. Also take not that World of Corruptions seems to have been taken down, so that falls out of the equation. So I wouldn't use this mod here either way until World of Corruption returns and even then it's the question if it's still the same or if my patch becomes redundant.
JucheDorothy 26 Nov, 2023 @ 3:51am 
This one somehow coflicts with Mixu's Legendary Lords, making new unique lords unavailable to respective factions
Holy Fool Sehrael  [author] 24 Aug, 2023 @ 4:39pm 
Thanks :P Well, for the desert it's obvious with tentacles vs palms/nothing ^^ It's not that prominent there anyways and doesn't change too much in either version :D Most intrusive are the Kislev and WEF corruption vegetation visuals ^^
sigmars_disciple 24 Aug, 2023 @ 4:04pm 
Hey! Thanks, I think the screenshots will help folks quite a bit. The desert one is not helping a lot though, what turn was this on, turn 2? HAHA Looks like 15 turns later would prob give a clearer / more impressive (however you like to look at it) result in terms of A vs B, no?

Imagine this was an advertising show for Slim Fast in the 90s. It has to be too good to be true!!! ;)

I know, it's an effed up job but somebody's gotta do it.... You're doing God's work Sehrael, Sigmar bless youj
Bellcross 24 Aug, 2023 @ 7:11am 
Hello ! Thanks for this patch! I'm gonna try it and see if I find some bugs.
Holy Fool Sehrael  [author] 24 Aug, 2023 @ 6:05am 
Added pictures ^^ The C comparison is something that doesn't lie in my responsibility :P