Stranded: Alien Dawn

Stranded: Alien Dawn

121 ratings
Teleportation
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80.997 KB
23 Aug, 2023 @ 4:37pm
5 Jan @ 9:03am
22 Change Notes ( view )

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Teleportation

Description
The mod introduces new devices allowing teleportation between portals. The basic device is a Teleportation pad, that can be built everywhere and is used as a connection to other such pads. But in order to function, a Teleportation hub is needed, which is a large unique structure, that is more expensive and difficult to build. During its operation the hub is consuming an amount of power proportional to the number of supported pads.
In order to be unlocked, the Teleportation technology has to be first researched, which requires a considerable amount of time and intellect.

The mod doesn't import any new art. All the used assets are from different parts of the vanilla game.

The mod is localized in all officially supported languages. But the translation is generated and it's not verified by a human. I can only tell that the French is close to the English text. I will be happy to receive and apply corrections from native speakers.
Note: the game needs to be restarted after language changes in order to see the correct mod texts.

The mod has a "soft" dependency to SAD_CommonLib. It can be safely ran without it, but some fixes and new features wont be available.



Version: 1.03-159
Popular Discussions View All (1)
3
3 Feb, 2024 @ 2:44am
Bug Reports
injto4ka
97 Comments
injto4ka  [author] 26 Mar @ 11:15pm 
Yes, but the hub has to be powered.
HephestusBR 26 Mar @ 5:08pm 
Hi developer! How I should use the teleport? I create one hub and 2 pads but I can't make survivors use it! They will use the teleport automatically? Thank you!
kinngrimm 18 Feb @ 10:49am 
thats great, also thx for the quick response :) have a good one
injto4ka  [author] 18 Feb @ 6:33am 
any pad to any pad as long as the hub is working
kinngrimm 18 Feb @ 6:04am 
are the pads 1:1 or 1:n connections, meaning can i use one pad to travel to all others or do i have to have two for any one connection?
injto4ka  [author] 4 Feb @ 11:57am 
Enjoy!
Legend 4 Feb @ 11:37am 
This is hands down the most helpful mod for the game.
bongerman85 5 Jan @ 1:50pm 
thank you much apprecicated. I see what u mean about the consumption. this go around i was built closer to the LZ so, there wasnt a need for teleporters quite as badly as when i play on a different map where im on one edge of the map. the teleporters also seem to consume higher power levels when they are placed further from the hub.
injto4ka  [author] 5 Jan @ 9:03am 
The power consumption of the teleport isn't standard and thus cannot be easily tweaked. I added instead a new game rule "Free Teleportation" to remove the additional power consumption added from the active pads. Also I replaced the high-pitch humming sound with another that should be better.
bongerman85 5 Jan @ 8:12am 
I was hoping to figure out how to edit the mod to adjust power consumption, I removed a few of the pads, so power consumption is managable now, however I use this mod with project x. I use the teleporters in place of elevators due to how convenient they are. I just wish consumption was less than it is. Its hard to build enough generators to handle the load, and when the attacks in x come. My laser grid is working quite hard to repel invaders