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Fox for example is 55% of the cost of Ivan on lvl 10. Steroid and Meltdown are in the range of that give or take a few %.
Vanilla game gives the mercs different sailery increase rates, which I haven't touched to keep that flavor. For example Steroid starts expensive but ends up cheaper compared to others. Grumpy starts cheap but ends up more expensive than others.
Also keep in mind medical deposits make mercs look more expensive/less expensive than they actually are. Fox has high medical deposit, while her weekly fee actually are not as high as it looks like.
- Vicky only a bit to take her out of the price range of Magic, which she was in on lvl10, where she does not belong. She is in the range of Ivan/Shadow/Reaper/Raider/Scope now, which is below Magic/Scully/Sidney/Raven, who are considered highest tier in this mod.
- Fidel. Was just vastly overpriced. Is still decently expensive now. But a bit cheaper than Ivan (~85% of Ivan).
- Tex. He was just overpriced for the stats he offers, but now is still decently priced considering his special abilities with dual wielding (~82% of Ivan).
Grizzly, Kalyna, Hitman and Len are the cheapest option mercs to hire, which stay cheaper than the rest on level 10 if you decide to level them up there. All of those 4 are between 43% to 50% of the price of Ivan on level 10, while all other mercs are at least 50% of the price of Ivan on lvl10.
E.g. Fox, Steroid, Meltdown
a) what useful stats a merc has and how many, such as agility, dexterity and wisdom,
b) what skill they can do, such as marksmanship, mechanic, explosive, medic or leadership,
c) how good they are in their certain field of operation compared to the field,
d) status of mercs still plays a role, so Fidel stays more expensive than Barry while Red does not (on lvl 10),
e) estimated usefulness of main perks such as that of Raven, Ivan or Mouse, which make them outstanding.
Plus it makes it kind of hard to justify using anyone other than Barry as your explosive expert (the same goes for Livewire to some extent).
Is every merc affected by your rebalancing or is it just a bunch of them? What logic did you use for your rebalancing in general? :)