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ill but the changes in tmr
I knew nair spiked but apparently it kills with a spike at *0* at the ledge
I think this is my last request since everything else seems fine rn but can the knockback on that get lowered
I'm fine with it spiking but apparently it just instakills
Ganoncides are still possible but not as free and the move changes are great
USpec being less dominant makes NSpec feel way more worth it which it should cause it's an awesome move
Being able to use DSpec and FSpec in ground combos is awesome
I got no more complaints, thanks again
Thanks for listening, good stuff
cause rn landing dspec just makes you unable to use the air version and it feels kinda bad
Looks kinda weird rn
Maybe just me tho
Just thought of something, what if uspec just didn't go through block
Like keep the move as is just make it a hitgrab instead of a grab
That way opponent can shield on reaction so it's not a true combo, but you can go for a mixup and still continue or reset which is way cooler
Also it MIGHT be worth making it so that the like last half of active time on up special doesn't do the grab animation and is just a normal hit
Gives him an upwards kill option by hitting with only the last part of uspec and makes edgeguarding him less scary
Like honestly with that you could make the start up a little faster than what it is now and probably give him back jumping afterwards
The sauce
Anyway that's it