tModLoader

tModLoader

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Alternative Gem Staffs
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
210.857 KB
26 Aug, 2023 @ 8:50pm
31 May, 2024 @ 1:43pm
9 Change Notes ( view )

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Alternative Gem Staffs

Description
Alternative Gem Staffs Mod is a small mod which aims to make Gem Staffs more unique
It does not add new Staffs, but changes the original Gem Staffs to have new stats, abilities, attacks and designs.


- [c/a500ec:Amethyst Staff]: Shoots two small Crystals with short range that ignore 5 defense
- [c/ffdd3e:Topaz Staff]: Casts a Topaz Bolt with infinite pierce, and you shoot faster the more you use it
- [c/1921bf:Sapphire Staff]: When a bolt hits an enemy, Sapphires appear around you to protect you
- [c/26d444:Emerald Staff]: Shoots three bolts with random curved trajectory, and can create a Magic Field that increases your magic stats
- [c/ee3335:Ruby Staff]: Casts a very fast bolt with an area of damage, and enemies killed releases Explosive Rubies
- [c/897ebb:Diamond Staff]: Creates Small bolts that home into close enemies and hit three times
- [c/f19f00:Amber Staff]: Summons Tomb Crawlers with limited life that target enemies
- [c/36c1dd:Thunder Zapper]: Hitting an enemy also zaps a nearby enemy quickly that can also zap another enemy in a chain

Plans for the future
* Improve the visuals of most projectiles
* Add a rework for Frost Staff. This would be the last Vanilla weapon I change


This is my first mod, so I appreciate all the feedback you could give

Please report any bugs you encounter

1.1 Initial Release

1.2.1
- Fixed Amber spam message

1.2.2
-Tweaked Thunder Zapper's bolts' drawing code.
-Thunder Zapper's damage decreased by 2, in return bolts do 40% damage instead of 30%.
-Amber Staff's damage increase by 1.
-Doubled Emerald Field buff;
-Fixed Amber Staff getting buffs from Summoner instead of Mage
-Increased Ruby bolt's velocity
-Decreased Ruby AOE damage, and increased Explosive rubies damage.

1.2.3
-Zap sound fix

1.2.4 and 1.2.4.1
-Tweaks not worth telling
-Mostly an update to keep up with tmod's version

1.2.4.2
-Emerald Bolts have less spread

1.2.4.3
-So apparently I was using the wrong modification and that made Amethyst Staff do absurd amounts of damage. Should be fixed
-With that, I also reduced most staves' damage by some amount.
Originally posted by tModLoader:
Developed By Kire Leag
21 Comments
Angel_Enriq 17 Jun @ 6:03pm 
update please
SleepySheepy 23 Aug, 2024 @ 12:12pm 
Would you ever considered making unique staffs for the aquamarine and pearl staff in thorium mod?
Adolf Charles 21 Apr, 2024 @ 7:41am 
im pretty sure mod compatibility is already perfect
infinitetech 14 Apr, 2024 @ 5:57pm 
or... (thinking about AC's comment and just as a general thought) possibly one could have both the vanilla versions, and these altered versions... just in case to help mod compatibility. maybe combo the original staff with the same large gem to upgrade it... that would maybe make them being boosted like they are also make some sense, and allow a bit more play in your effects.
jeru 11 Mar, 2024 @ 3:03am 
eyy thanks for at least hearing me out, appreciated that...
well the ultrabright torch and other torches is what you may call understandable, but considering the hardmode magic weapons, the diamond staff and also the sapphire staff just makes them something you will get around pre or post mech. and the feeling about how accessible it is early game is what kinda messes up with the progression. makes them out of place that i cant use it, but hey if its that minor of a problem, i can't sweat that much, just take it or leave it scenario
infinitetech 10 Mar, 2024 @ 7:07pm 
i will be honest, i have not used that staff too much, not generally a shotgunner type, tho it did surprise me that the copper based staff had like no... zappy nature to it haha, though i guess that may be because you made the thunder zapper first
infinitetech 10 Mar, 2024 @ 7:05pm 
is the amethyst staff glitch still the damage thing? or something new?
infinitetech 10 Mar, 2024 @ 7:03pm 
oo glad ya like the idea! yeah, i guess playing around with it first is probably the best option for deciding how you want it balanced. i mean, heck, just a torch (or the better variants) can already let you world scan almost 50 blocks down if you super click them on a spot. then you just map check to see if anything showed. there are even better options, but considering how easy that one is to get... well... light stuff is not exactly gated nor rare
KireLeag  [author] 10 Mar, 2024 @ 6:02pm 
I will check about the idea of a gem staff which combines the 6 or 7 main ones
As for the Diamond Staff, I'll see what I decide to do about it.

In the mean time I need to get the fix out for Amethyst Staff
infinitetech 10 Mar, 2024 @ 5:28pm 
honestly, there are already a ton of items that give better wall check lighting already, its not worth changing it, and it gives a fairly unique slot in tactics that it covers, since its one of the few items to still do damage on the other side.