Stranded: Alien Dawn

Stranded: Alien Dawn

118 ratings
Jaggid's Improved Power
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
651.074 KB
27 Aug, 2023 @ 3:07pm
26 Nov, 2023 @ 8:05am
10 Change Notes ( view )

Subscribe to download
Jaggid's Improved Power

Description
There are a few other mods related to the power structures, but none that do quite what I want, so I made this for my own game.

Increased power output of a lot of the power structures, but also increased the materials and time required to build them. The point being more to to minimize the large area "clutter" of so many devices in the late game rather than gain any real gameplay advantage.

Power Outputs Increased:
  • Wind Turbine - Power increased from 40 to 175
  • Carbon Wind Turbine - from 80 to 300
  • Solar Panel - From 20 to 100
  • Advanced Solar Panel - From 40 to 150
  • Diesel Generator - From 50 to 150
  • Power Cell Generator from 100 to 250
  • Graphene Solar Panel from 60 to 200
Added New devices and research projects to unlock them:
  • Carbon Power Pole - A more durable power pole made with carbon Nanotubes.
  • Advanced Diesel Generator - Produces 250 power and is more fuel efficient than the standard Diesel generator. Requires Metal alloys, cpu core, and electronics to construct.
  • Carbon Power Cell Generator - Produces 400 power and is more fuel efficient than the standard power cell generator. Requires carbon Nanotubes, electronics and power cells to construct.
  • Carbon Solar Panel - Produces 300 Power. Requires Carbon Nanotubes and electronics to construct.

Other features:
  • Added upgrade paths for Power Poles, generators, solar panels and Wind Turbines so you can "reconstruct" to upgrade them rather than needing to deconstruct and rebuild.
    - Note that sometimes when reconstructing a power pole it will lose connections. You can fix this by simply "moving" it. You can move it to the same spot it is already in by simply rotating it.
  • Increased Battery Storage capacity from 1000 to 2500.
  • Increased Battery Recharge rate from 100 to 250
  • Added one more tier of Battery Optimization technology to even further increase the optimization of your batteries.
  • Increased connection range of Power poles to one another (from 15m to 25m).
  • Increased radius covered by Lightning Rods.
  • Increased range of Motion sensors from 24 to 40 and increased the metal cost for construction accordingly.
  • Reduces rate of breakdown for most devices. Because the default game breakdown rate is hella stupid.

Note that because of the increased resource cost to build even the base game devices, the cost-to-entry for electricity is higher. You've been advised.

Do NOT use this mod with any other mod which also adjusts the above mentioned devices.
52 Comments
Jaggid Edje  [author] 12 Jul @ 11:19am 
@Hammer_DK, the game has not received an update in over a year, nothing to 'break' the mod has happened. You may have a mod conflict on your end. Only a single mod can effect any given file/object/entity in the game so if you install mods which adjust properties of the same things only one of them will actually function for that thing.
Hammer_DK 12 Jul @ 9:03am 
The mods not working anymore sadly
Emelio Lizardo 24 May, 2024 @ 6:02am 
A tad bit overpowered. I lke that things can be upgraded in place instead of deconstruct/rebuilt.
Emelio Lizardo 24 May, 2024 @ 6:00am 
A tower fuel cistern to distribute liquid fuel would be nice.
Jaggid Edje  [author] 4 Jan, 2024 @ 2:18pm 
@Psionic Dragon, at this point in time I have no plans to make this mod customizable like that. It would take quite a bit of scripting vs. the simplicity of doing it as just preset values as it is now and I'm not feeling that ambitious.

Feel free to open the mod in the mod editor and make the changes that you desire though. That's what I do with mods by other people which I want to tweak. Once you have an edited local copy, the game will always use that as long as it has a version number that is equal to or higher than the Steam workshop version.
Psionic Dragon 4 Jan, 2024 @ 1:25pm 
First of all, thanks a lot for all the awesome mods. I am using several of them with no problems.

As for this one, I thought it was a bit.. OP.

Is there a possibility that you could make it work like your stacks mods where the user can just choose power provided per item, as well as battery capacity? I think x2 to x3 of the default numbers would feel a bit better IMO instead of the x4 to x5 of this mod.
blackhornet202 3 Jan, 2024 @ 6:23pm 
Ok, thank you. I will take a look at the forum.
Jaggid Edje  [author] 3 Jan, 2024 @ 12:25pm 
No, it does not deactivate achievements, @blackhornet202.
As for translation, I have no idea how that works but I hear it is quite simple.
You might want to check the steam discussion for the game, in the "workshop" sub forum. The answer might already by there, but if not, that's a good place to ask.
blackhornet202 3 Jan, 2024 @ 10:38am 
@Jaggid Edje.
Thanks for this mod. Can you tell me how i can translate it into german?

And did this mod deactivate achievements?
HumbleSage 25 Dec, 2023 @ 7:47am 
@jaggid Edje, you may be right, just wanted to get it reported around so it could get a look. I can get you a screenshot if you like. I use a balcony technique to mount more auto turrents high but ever since the update the ones in the middle don't power. So something is up, just not sure what. :steamhappy: