Space Engineers

Space Engineers

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Station Hangar Doors
   
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Type: World
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19 Aug, 2014 @ 8:14am
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Station Hangar Doors

Description
I was attempting to build a hangar with some doors and while building it I found the doors were a little wobbly. I decided to try adding a second rotor as a hinge on the other side and it seemed like a win until i tried moving the door. Because the rotor displacement wasn't lined up the door would shake itself apart and after about 20 minutes of me trying to find the right combination between the 2 rotors, I jokingly put a gyroscope on the door and it now works perfectly.

So here is a small hangar with 2 of said doors. Each door has 2 rotors and 2 pistons (the door hit stuff without them for some reason) and 1 gyroscope.

Only 1 rotor moves, they are labeled. The pistons are set to 0 meters so you can't accidentally move them.
One door will move faster than the other. Not entirely sure why.

Gyroscope power is set to 20%. Higher percentages require more RPMs from the rotor.

If the gyroscope trick has been some secret I didn't know about then just assume I'm special.
9 Comments
Viny 24 Aug, 2014 @ 9:15pm 
Here is my belief:
As the Rotors move the doors, the Pistons are extending and retracting because of what ever area of effect the door is hitting. Your doors needed a suspension system to work properly, that's why it would be hitting everything.

The Gyro Scope establishes the ships XYZ directional grid, letting it be able to tell where up and down is. With this in place, the door is able to follow the Z axis with lower chances of running into a hiccup in the programing.

The reason the hiccup is there is because, technically, the door is still free floating and doesn't have to follow the XYZ rules. Since the stationary base of the Rotor and the revolving connector are two separate parts, the XYZ programing is in conflict with the free falling door peice. With the Gryo Scope, the rules of the programing is established and the door is more easily controlled.
Cryostratos 24 Aug, 2014 @ 8:28am 
Not a perfect design but definitely working. +1
beastboj 22 Aug, 2014 @ 12:26pm 
how can you put te two rotors on the big square ?
i can not seem to get it right
Yaddah 22 Aug, 2014 @ 10:37am 
Looks very smooth. Sadly piston heads are not exactly the most stable construction to attach heavy doors to. Still GJ!
Madmunchkin 21 Aug, 2014 @ 2:59pm 
Aaaaah, there they are. Thank you for your reply :)
buntcakeisgood2  [author] 21 Aug, 2014 @ 9:30am 
They are what the rotors are attached to. In the second vid you can see them bouncing around before i put the gyro back on.
Madmunchkin 21 Aug, 2014 @ 8:12am 
These doors look awesome. Where are the pistons? I can't see them on the pictures or vids.
buntcakeisgood2  [author] 20 Aug, 2014 @ 1:39pm 
Due to me being a moron and also not liking the video i made another.
buntcakeisgood2  [author] 20 Aug, 2014 @ 1:12pm 
Uploaded a second video of what happens without the gyroscope. Before i even put it on there it was shaking a lot worse than in the video