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Illithids
   
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29 Aug, 2023 @ 3:16am
21 Sep, 2023 @ 12:13pm
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Illithids

Description
The Illithids from the D&D universe have been lovingly brought into the universe of Dwarf Fortress, now you TO can commit warcrimes involving brains! I won't spend too long detailing this mod but I will tell you that included with this mod is a Playable Mindflayer Civ, an incredibly dangerous Brainwyrm, and the mighty Ulitharid as a rare caste within the Illithid Kingdoms! Special thanks to DPh Kraken for their work on the Illithid language, dikbutdagrate for the beautiful sprites we're using here, and McNuggy for the Brainwyrm Sprite! This wouldn't be possible without them!

Castes

Currently, there are two castes; Illithid and Ulitharid. Ulitharid are bigger than normal illithids, have a more potent toxin and psionic powers, and are generally more durable and more prone to seeking power. You can idenify them by their two extra ulitharid tentacles, giving them a total of six.

Penumbra

Penumbra, a rare material once used in the construction of the artifical homeworld of the illithid, now smelted by tossing rare materials together in a mysterious way to create metal ready for anything. As heavy as steel and half as sharp as adamantine, Penumbral tools and Armor are one of the best kept secrets of the illithid arsenal, more straightfoward but expensive than steel, you'll need One Gold bar, Two Lead Bars, Three Iron bars, and some flux material to produce Two Penumbral Bars. This material should be all you need, especially since you can't make steel!

Differences compared to Dwarves

Illithids do /not/ need to be constantly drunk to survive, but can enjoy some relexation time but on the average tend to care about it much less. They are weaker in a few ways, but being as big as humans makes them somewhat more durable. They all have an innate Mindattack, Tentacle Poison, and a Psionic Shield. When it comes to skills specefically, they believe that knowledge is a powerful tool that shouled be utilized at all times, they gain scholarly skills at TWICE the rate of a Dwarf and those skills never rust, by the power of Big Brain!

The Future

Now, eventually I plan on adding the Elder Brain as a member of the Ruling Caste, but that is far off in the future. I also plan on re-visiting my ideas for Ceremorphosis and Slavery/Thralldom in the future. I plan on this mod to develop WITH Dwarf Fortress, not ahead of it, I'm not a good coder after all.
Popular Discussions View All (2)
4
20 Sep, 2023 @ 9:30am
PINNED: Suggestions
Myphicbowser
0
29 Aug, 2023 @ 3:23am
PINNED: Bug Reports
Myphicbowser
29 Comments
Argon 17 Jul @ 2:13pm 
No worries at all mate, cheers for the response. Have a good one!
Myphicbowser  [author] 17 Jul @ 6:51am 
@Argon
I am not actively working on this anymore, no, I apologize. In theory, it should work fully up this point, and if not anyone has my full permission to take it and run with it
Argon 17 Jul @ 1:16am 
@Myphicbowser Hey mate, just wondering if you're still working on this or not? I'm sure life isn't giving you all the time in the world to focus solely on this or anything like that, but just thought I'd ask for a small update on how things are progressing
Myphicbowser  [author] 13 Jul @ 5:42pm 
They tend to be hostile with Elves, and neutral with Dwarves, but they DO show up as a Civ
Sylvanas_III 13 Jul @ 5:27pm 
Tbh I'm fine with the squids being less directly D&D inspired. Do they show up if you don't play as them, and do they tend to be hostile or friendly with certain civs?
Myphicbowser  [author] 12 Jul @ 5:49pm 
As far as I'm aware, thats impossible to implement! Sorry Sylvanas
Sylvanas_III 12 Jul @ 5:48pm 
Do these squids have the brain-only dietary restriction you'd expect, or is that not implemented?
Argon 9 Jul @ 2:38am 
Woah now
Argon 6 Aug, 2024 @ 10:00pm 
All good mate, I appreciate you taking the time to get back to me regardless. I’ll be sure to give it a go, cheers again.
Myphicbowser  [author] 6 Aug, 2024 @ 4:42pm 
Sorry Argon, meant to get back to you, been REAL busy as of late! In theory, it'll work easily. But it won't have any headshot sprites, even the Psionic abilities can now be used in Adventure mode! Supposedly, I haven't had much time to dedicate to playing it, but nothing fundamentally changed, and the entire mod is self contained and doesn't touch any other code, so as far as I know it works fine! I hope if someone finds an issue they let me know