Stacklands

Stacklands

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Farming Innovations
   
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347.489 KB
30 Aug, 2023 @ 12:47am
10 Sep, 2023 @ 2:40am
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Farming Innovations

Description
about
Farming Innovations is a mod for Stacklands to add farming buildings.

Additional Items
Buildings
  • Large greenhouse - it produces 3 times of an ingradient.
  • Magic farm - it can grow Magic dust.
  • Farm Decompiler - it decompiles a garden, a farm and a greenhouse to a soil.
  • Flatten farm - it can grow clump ingradients as non-clump ingradients.
FAQ
Q. How to get these ideas?
A. There are in existing boosterpacks.

Q. Title and Description of cards are ---MISSING---. How to use in my own language?
A. If you want to use it in your own language, you can follow these steps:
1. open the individual menu of this mod in the game and click "Open Folder".
2. open 'localization.tsv' in a text editor you like.
3. Replace "Japanese" with the language of your country.
4. Similarly, replace the name and description of the card.
16 Comments
jackiegreenwood18 4 Jun @ 12:22pm 
How does the decompiler work? I've put a single farm and later a single garden on top put it dose not do anything.
TheKing 14 Oct, 2024 @ 3:38am 
Mod is quite good. Can you update it to support Chinese? thank you
pecoes 28 Jul, 2024 @ 4:37am 
I don't understand your description of the "Flatten farm"...

What does "clump" mean in this context?
Amaryllis 26 Mar, 2024 @ 7:37pm 
some of the ideas show the name but not the way to make it.
Nichoswordoflight 15 Jan, 2024 @ 6:18pm 
the mod is not working for me
蘑菇蘑菇炭 9 Nov, 2023 @ 8:35pm 
could you let magic farm put the outputs on itself, like greenhouse? and let farms and greenhouses be stacked on farm decompiler? it'll be convenient to use them.

and the problem their outputs are stacked on themselves (instead of nearby resource chests) also occurred to me. I think it may be caused by grid mod.
Stella  [author] 11 Sep, 2023 @ 11:38am 
I tried it under my condition but the problem was not reproduced.
They are generated at a slightly distant location, may be that the MODs are interfering with each other.
人菜瘾大铁混子 10 Sep, 2023 @ 8:19pm 
After actual testing, I found that resource magnets can be used to attract them, but this is meaningless. One magnet requires two gold bars, which is too expensive
人菜瘾大铁混子 10 Sep, 2023 @ 8:06pm 
There is a problem with this Mod

Items grown using large greenhouses and flat pastures will be stacked on the card itself and cannot be handled well:steamfacepalm:
Stella  [author] 10 Sep, 2023 @ 3:21am 
Well, that procedure has to be done every MOD update, so it's better to commit to Github.
https://github.com/Nucleareal/SL_FarmingInnovations/blob/main/localization.tsv