RimWorld

RimWorld

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Airships Fleet
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.236 MB
30 Aug, 2023 @ 3:40pm
17 Jul @ 6:52pm
13 Change Notes ( view )

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Airships Fleet

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
If you wanted variety of airship/zeppelin type vehicles, then this mod might give you that.

Mod Contents

Mod adding few propeller-powered helium-filled airship vehicles and hot air balloons vehicles of different size and capacity. All airships have high fuel efficiency, due to rellying on helium for buoyancy in the air, but have low air speed. Hot air balloons is simple vehicles and available through early research, but not as fast.

Vehicles

Woodpecker
Observing the movement of drying clothes near a campfire led to experiments with hot air, which led to the creation of the first hot air balloon "Woodpecker". It allowed to move freely through the air over short distances.
Size: 3x3
Fuel: 75 Wood
Cost to make: 400 Wood, 50 Steel, 750 Cloth
Cargo: 90
Operators: 1

Sapsucker
A new hot air balloon design was developed with the popularization of chemfuel use. Chemfuel burner of "Sapsucker" provided better fuel efficiency, flight range and more space in the basket.
Size: 3x3
Fuel: 150 Chemfuel
Cost to make: 400 Wood, 100 Steel, 750 Cloth, 5 Component
Cargo: 125
Operators: 2 (min 1)

Swallow
Early experiments with helium led to the creation of the first helium-filled propeller-powered airship "Swallow". It allowed for transportation of cargo and passengers across the map no matter the terrain.
Size: 3x5
Fuel: 150 Chemfuel
Cost to make: 400 Steel, 500 Cloth, 15 Component, 150 Helium
Cargo: 500
Pilots: 1
Passengers: 2

Corsair
The development of international relations and increased volume of trade required the development of a new type of airship. Thus "Corsair" propeller-powered helium-filled airship was brought to light. It can provide bigger flight range and cargo capacity.
Size: 5x11
Fuel: 450 Chemfuel
Cost to make: 1000 Steel, 1500 Cloth, 40 Component, 450 Helium
Cargo: 2000
Pilots: 1
Passengers: 10

Whale
Once the need for heavy lifting arrived, the largest of it kind the "Whale" was born. This massive helium-filled propeller-powered airship is capable of carrying tons of cargo and dozens of passengers.
Size: 9x21
Fuel: 3000 Chemfuel
Cost to make: 3000 Steel, 6000 Cloth, 160 Component, 1500 Helium
Cargo: 10000
Pilots: 3 (min 1)
Passengers: 48

Helium
A lighter-than-air gas that has density lower than normal atmospheric gases and rises above them as a result. It is required for airships to create buoyancy.
Helium can be made on Biofuel Refinery with Chemfuel to Helium ratio 2:1 after research.

Starting Scenario: Eye of the Storm
Two people on airship get lost due to storm.

Upgrade system
Available for Swallow, Corsair and Whale.

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vehicle Framework have.

Supported languages: English, Russian.
Machine translated: Chinese (Simplified and Traditional).

Add/Remove

Airships Fleet mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and deconstruct all airships, if you wanna resources back.

To Do
- 2 airships (waiting for aerial combat to be added)
95 Comments
[Zerg03] MrHydralisk  [author] 17 Jul @ 7:11pm 
Updated to v1.6.

Also noticed that for some reason VF allowing any aerial vehicle to reach orbit, so ig have fun flying on airship straight into space till they fix it.
DuckGoosebear PrairieDogLover 13 Jul @ 11:44pm 
Thanks so much!!
[Zerg03] MrHydralisk  [author] 13 Jul @ 11:21pm 
1.6 ver of VF wasn't available before I went on vacation, so qs you see on To Do in mod description will be tested for 1.6 once back. Currently in my way back.
does this work in 1.6?
[Zerg03] MrHydralisk  [author] 6 Jul @ 8:44pm 
Nash, haven't realy encountered such myself, so can't really say. But, if you won't figure it out on your own, then you could always ask in Vehicle Framework itself, cause it them who made all logic of it, so they might give better answer.
Nash 6 Jul @ 6:23pm 
[Zerg03] MrHydralisk,

Thanks for your reply, is there a way to peacefully land on a friendly settlement? I bought some dogs but now they’re stuck there, I had to make a new settlement near theirs just to send a caravan to collect the dogs.
kazimir the folf 5 Jul @ 8:34am 
ah, got it
[Zerg03] MrHydralisk  [author] 5 Jul @ 7:41am 
kazimir the folf, that was the plan, but VF mod still working on adding combat to aerial vehicles. So it still in plans for more than a year, cause they still working on it. After they done it should be pretty easy to add such.
kazimir the folf 5 Jul @ 7:21am 
would it be possible to make an airship with guns/bombs? i understand you're probably going for a cargo/transport type mod but would be cool to get some ww1 style zepplins for bombing pirates and hostile tribes...
[Zerg03] MrHydralisk  [author] 4 Jul @ 9:10pm 
Will be updated to 1.6, but after 1.6 and DLC fully release.