Total War: WARHAMMER III

Total War: WARHAMMER III

56 ratings
Nat's Endgame Crisis Factions Declare War On Everyone
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
114.799 KB
1 Sep, 2023 @ 7:43am
16 May, 2024 @ 7:21am
4 Change Notes ( view )

Subscribe to download
Nat's Endgame Crisis Factions Declare War On Everyone

Description
small script mod made with an awful lot of help from the wonderful folks of Da Modding Den, primarily Drazhir and Mixu. when the endgame crisis factions spawn this will force them to declare war on the entire world, instead of just their neighbours and the player faction(s). Like vanilla it will not force war between factions of the same race/culture, as doing so would mean orion and durthu spend all their time murdering each other instead of everyone else.

This mod will not be compatible with any other mod that overwrites the function "function endgame:declare_war_on_adjacent_region_owners" or the "endgames.lua" script file. this is likely to include any mod that reworks the crisis system such as "dynamic disasters" (I know dynamic disasters changes the endgame scripts altogether to not use this function, but also has options that works similarly to this mod). fudging vassals touches the script, but has an exception just for this mod <3

On the turn the crisis triggers the game will seem to freeze when it gets to the last AI faction. This is because forcing war between hundreds of factions takes a while. Just be patient. When I tested the mod with Ultimate Crisis mode on, it took around 10 minutes to work through the list of factions, and when you're running lots of faction mods or immortal empires expanded it could likely take longer.
63 Comments
Hamilcar 6 Jan @ 1:40pm 
i think this is the way it should have always been and not what it is. i am very thankful of this mod.
Scaredy Nat  [author] 31 Dec, 2024 @ 4:22am 
that's intended Ravensblood. as I said in my previous comment they will declare war on everyone of a different race or culture, unless someone of their own culture owns their starting settlement - in that case they will declare war on that faction too, but still not other members of their own race.
Ravensblood95 30 Dec, 2024 @ 10:52pm 
Mod isn't working for me. Had a grudge to far and all the dwarves were still allied/non-hostile to each other
Scaredy Nat  [author] 25 Dec, 2024 @ 7:59am 
the exception is if a faction died, and a different faction of their same race owns the first faction's starting province (if the 1st faction was confederated instead of killed, then it wont reappear at all). in this case the 1st faction will declare war on whoever owns their starting settlement, regardless of what race the new owner is.
드로우달스 25 Dec, 2024 @ 6:21am 
The mod description says that the same races don't fight each other, but when the Greenskin and Vampire Counts' later crisis is triggered, they are fighting a civil war.
But dwarves don't normally engage in civil wars among races.
Scaredy Nat  [author] 20 Dec, 2024 @ 4:37pm 
CA have done nothing to touch the script, so probably.

The last few months there's been more comments saying it doesn't work, so I've hidden it till I can test it - and I've been lacking the time, motivation, and energy to do that :/
But I am almost certain those comments are from people using this with incompatible mods.

So let me know if it does for you?
Bambino 20 Dec, 2024 @ 2:20pm 
This still working on new update?
TANKSAVE 19 Oct, 2024 @ 1:24am 
I've tested a couple campaigns with the crisis set to appear on turn 20-30 and while turn passing is slow it has worked so far. I imagine turn passing is not as bad if it activates on turn 100+ when there isn't 150 active factions.
Scaredy Nat  [author] 26 Aug, 2024 @ 2:17pm 
It happens on the same turn the event pop ups saying they're spawning. Which is the first turn yeah.
And it doesn't interfere with the setting to enable diplomacy with crisis factions.

It has been a long time since I tested it though, and the mentions of script errors make me worry that something has happened since then.
Suppenkoch 26 Aug, 2024 @ 10:42am 
Interesting cool mod. Does it happen only on turn one of "spawning" endgame crisis? Because there is the game option to make peace with endgame factions, as well as to vassalize them possibly. Does it interfere?