Europa Universalis IV

Europa Universalis IV

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Decisive Battles (Higher Warscore From Battles)
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2 Sep, 2023 @ 1:40pm
25 May, 2024 @ 1:30pm
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Decisive Battles (Higher Warscore From Battles)

In 1 collection by Worlds Smuggest Detective
Flavortown Universalis
15 items
Description
A simple mod that increases warscore from battles to make battles more decisive (and thus more realistic) than in the base game.

No longer will you need to siege down most of an entire country and wage total war to take a couple provinces! (Hopefully)
  • This mod makes individual battles give 4x more warscore than in the base game.
  • The maximum warscore that can be earned from battles has also been increased to 60 (from 40 in vanilla).
  • This applies to both players and AI.

A hidden warscore modifier is applied on game startup to all countries as well as to all new countries released later on in the game.

Note: As warscore from battles is calculated based on casualties in relation to forcelimit, the amount of casualties suffered can now decide the outcome of wars.

This is especially beneficial for smaller countries, since you can end and win wars from battles and army quality rather than carpet sieging the entirety of Ming or Russia, for example.


This mod should be fully compatible with almost every mod. (Confirmed that it works with overhauls like Extended Timeline, as seen in the screenshots above)

The +300% warscore modifier is guaranteed compatible with other mods. However, the max 60 warscore from battles may not be applied if another mod also edits the same value.
86 Comments
Worlds Smuggest Detective  [author] 12 May @ 4:54pm 
@Bat-lango It looks like someone else has already uploaded a copy of my mod on the Paradox mods website. If the uploader has kept the files the same, that version of the mod should still work as it should and is compatible with the current version of EU4. If there are any differences, I can upload another version to the Paradox website.
Bat-lango 10 May @ 3:05pm 
could you update the mod on the paradoxical mod website,
Please...
Worlds Smuggest Detective  [author] 30 Apr @ 10:21pm 
@Vaelyx That would work, everything else in the mod like amount of warscore from battles would still work alongside that change you would make. Though you would want to either make it in your own mod or edit my mod itself instead of the base game files to make sure your edit appears in game
Vaelyx 26 Apr @ 1:56am 
Can I just edit the value for NDefines.NMilitary.WARSCORE_MAX_FROM_BATTLES to 50, or will that break the mod?
PapaDunkaa 4 Mar @ 11:57am 
@worlds Smuggest Detective i honestly have zero clue how to make mods lmao but ill give it a try as soon as i can
ReichVictor 2 Mar @ 11:27am 
that'd be great
Worlds Smuggest Detective  [author] 28 Feb @ 8:29pm 
@PapaDunkaa If you would like to try making your own mod, you can make a mod file and add a file in the "common>defines" folder with this line in it:
NDefines.NMilitary.WARSCORE_MAX_FROM_BATTLES = 100

This makes the max 100%. I was considering this idea too tbh, but I was worried it would mess things up balance wise too much haha. If you'd like to wait, I could probably put the mod together myself when I have the time and have it overwrite this mod
PapaDunkaa 28 Feb @ 2:48pm 
does anyone know how to remove the limit on warscore from battles?

is there someway i could set it to 100% myself or is there any other mods that do that?
Worlds Smuggest Detective  [author] 11 Feb @ 4:58pm 
@Nova Roma No, the combat mechanics are all left the same, so it should be compatible with those other combat changes. The only value changed is the amount of warscore earned
Nova Roma 11 Feb @ 4:35am 
Does it affect combat mechanics and military limit,manpower? I ask this because i wonder whether this mod is compatible with Improved Battle Mechanics mod and Responsible Warfare mod. Improved Battle Mechanics affects combat dicecasulties,reality and Responsible Warfare affects army limit in late game,performance,manpower etc. So combined combat and military mod would be awesome.