Ravenfield

Ravenfield

285 ratings
person's custom blood and effects 2 (oh it still works)
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Content Type: Mutators
File Size
Posted
Updated
5.800 MB
3 Sep, 2023 @ 2:20am
16 Oct, 2023 @ 7:32pm
15 Change Notes ( view )

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person's custom blood and effects 2 (oh it still works)

In 1 collection by personperhaps
person's "tactical" sample collection
18 items
Description
REQUIRES EA27 (uses the trigger system)

A cleaner, and in my opinion, better looking implementation of my previous blood mod

Instead of making new decals, it just replaces the vanilla ones. This is way less laggy and buggy.

- added a custom shader that can be configured along with a decal size option

This can be combined with my previous mod if you want


Credits:

Audio: Battlefield V, Battlefield 1, Killing Floor
Textures: various Valve games, MW2019, Insurgency


using this mutator with decal replacements is semi-permanent. more specifically, the default decal system persists through matches but just deletes all the decals when you start a new match. this however, doesn't take into account people changing the material/texture. long story short, changing decals persist through matches. you'll have to restart ravenfield to revert to default decals.
138 Comments
Axol_man 28 Jun @ 9:15am 
:melon:
Axol_man 28 Jun @ 9:15am 
is this good
TAB_SILENCE 15 Apr @ 2:55pm 
J8e8 TY
TRUDADDY 7 Apr @ 4:27pm 
Paint splats are appearing on impact. Only the decals appear as blood. how do I make it so the paint splats on impact don't spawn? Or is it broken on EA32 beta?
J8e8 4 Apr @ 1:25am 
@TAB_SILENCE you can turn them down
TAB_SILENCE 31 Mar @ 1:10pm 
I'm asking the comments are these effects to over the top.
pz.anna 15 Mar @ 2:50am 
the blood that gets on the ground and walls
pz.anna 15 Mar @ 2:42am 
why is the blood black bruh
Toppet 31 Jan @ 7:01pm 
how do you make the blood appear when you shoot a body?
AntiBlaze 26 Jan @ 8:51am 
Why no mac :sob: