Total War: WARHAMMER III

Total War: WARHAMMER III

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Cad's Tribal Brigands for Norsca
   
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File Size
Posted
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15.734 MB
3 Sep, 2023 @ 5:21pm
12 Dec, 2024 @ 10:54am
5 Change Notes ( view )

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Cad's Tribal Brigands for Norsca

Description
This mod adds 1 unit with 3 variants, the Tribal Brigands, to all Norsca factions.

Tribal Brigands are an early game unit available through main settlement buildings, much like standard Marauders; they provide Norsca with immediate access to anti-infantry and armor-piercing (as befits their martial fixation), but these advantages are tempered by their small battalion size and reduced morale, making them unsuited to direct battle. Stalk and vanguard deployment allow Tribal Brigands to get the drop on their enemies—which they need—but threats such as cavalry and artillery can eradicate their (already limited) staying power. Thus, they are good auxiliaries but an unreliable frontline.

My goal with this mod, beyond learning more about modding, was to provide Norsca with more individuality from its Chaotic contemporaries as well as to sprinkle a bit more Kurgan and Hung influence into its roster. I’ve tried to reflect that with these units, but am inhibited on the graphical side by inexperience! Nevertheless, Tribal Brigands allow Norsca to fight sneakier; with CA’s Norsca rework seemingly a long way away, a few more approaches to battle could be handy.


I’ve taken the screenshots shown above; that said, you could cook eggs on my computer while I run this game. It may be some of the models will look different on higher graphical settings. The flaws may be more obvious that way, of course.

As of Oct 14 I have taken [BETA] out of this mod's title accompanying a series of visual tune-ups and other small tweaks; I owe a massive thanks to Calm for the help and guidance on these fixes as well as to Cryswar for the prior help and excellent modding guides here on Steam. As mentioned below, if you're interesting in modding, best get yourself over to Da Modding Den discord, an invaluable community and resource for modders of all skill levels.

You can find a known bug list here. If you encounter any bugs in-game, please let me know; this is very much still Baby's First Unit Mod.

While this mod does not have built-in functionality for unit caps, SFO, etc., anyone who wishes to create submods or use these units/assets for their own mods is welcome to do so—but please ask first. I may be able to help a bit; some of the file names I use in here are clunky. As for compatibility with other mods, this shouldn’t cause any issues as it leaves all vanilla units and values untouched. Given the units use some Ogre, Hobgoblin, and Beastmen assets, you’ll likely need those DLCs to run this. You will def be okay without Shadows of Change as I don't have it, but I can’t speak with certainty yet on other DLCs.

Thanks thanks thanks to Calm and Cryswar as well as to the other brainboyz in Da Modding Den for all their Big Finkin'!
Popular Discussions View All (1)
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3 Sep, 2023 @ 5:28pm
Known Bugs
Cadbuddy
4 Comments
Cadbuddy  [author] 20 Oct, 2023 @ 10:48am 
@Mortarch Of Blood simpatico! Cheers

@Rincewind322 I am really glad--honestly that was kind of exactly the vibe I was going for. I've found adding more complex stuff to Norsca like lords/mechanics quite difficult, but the advantage of units is they can change things up on either side of a battle. Thanks for your kind comment!!

@RexJayden I'm really pleased you like my stuff! Thank you
RexJayden 17 Oct, 2023 @ 9:41pm 
It looks like I am following a new modder - - thanks for the work, Cadbuddy (Whoa)! :Monokuma2_DGR:
Rincewind322 14 Oct, 2023 @ 2:42pm 
I don't play Norsca much but the AI often has a couple of these in their armies and they make the battles way more interesting, thanks :)
Ciaphas Cain 3 Sep, 2023 @ 8:18pm 
Upvoted just because you have Cad in your name (my surname too) :p