Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Cavalry vs infantry
   
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Tags: mod
File Size
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144.582 KB
4 Sep, 2023 @ 3:50pm
6 Sep, 2023 @ 10:01am
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Better Cavalry vs infantry

Description
CA buffed grail guardians and grail knights only to nerf it again instead of just buffing all the other cavalry. People say "balanced" but I disagree a cavalry charge being stopped by a couple of infantry entity is not balanced at all. .
So here's a buffed heavy shock cavalry mod to better break through infantry and also to stop it from getting stuck.
Added a passive skill to heavy cavalry that only proc when running. While cavalry is buffed I gave spearman, halberds, and polearm units a counter for them via a skill called "You shall not pass".

Buffed Cavalry Units: Grail Knights, Grail Guardians, Blood Knights, Dragon Princes, Chaos Knights, Chosen Chaos Knights, and Orc Boar Big Uns.

Anti Large Units are given a skill called "You shall not pass"

Let me know how you guys are finding this mod, I'm open for suggestions

Update: All dwarven infantry are now given the skill "You shall not pass"


4 Comments
Crown of Solomon 29 Aug, 2024 @ 7:09am 
does this still work with current patch?
mushroom 9 Feb, 2024 @ 2:20am 
Ty for this mod cuz i missed out on the 3.1 grail land mowers
Arnmazing  [author] 5 Sep, 2023 @ 8:00am 
I just fixed the Demigryph's passive skill, it wasn't taking effect before that's why it was like that. Thanks for letting me know!
StarofTanuki 4 Sep, 2023 @ 11:22pm 
Demigryph knight has worse charge than Blood knights or Dragon princes is a joke.