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What if it was more like each boot after the first added +1 to minimum increase and +1 damage caused. Could even be +2 or +3
basically i broke it down to a simple formula for calculating energy at the start of the turn, and then derived 3 different formulas that would make it stack, but at varying levels of being broken
i could either have it
1) repeatedly gain last turn's energy
2) repeatedly gain the energy you would gain a the start of a turn (so if you gain 3 energy per turn, 2 ice creams would make it 6 energy per turn and so on)
3) one extra energy so it isn't completely busted with X cards from the get-go