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Division by zero causes the problem.
If you want to nerf weight difference set it to 1, but not 0
-weight strength diff 1x: 20 -> 0
-xp rate strength: 0.5 -> 1.5
I never seen any strange behavior tweaking those settings tho I've never set the "weight strength diff1x" to 0 I usually set it on 1.
lol thank you, I've had this as a Discussion for like a year now (multiple threads/posts). Was wondering what would even potentially cause it, as it's seemingly random.
2x weight is never actually used and is only "accurate" if the 40x blunt happens to be double the weight.
i.e. a Topper only needs 8 strength, no matter it's quality, not 16.