Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The carpet pattern in that room with the moose head didn't look good, odd shapes/patterns like that don't really look good with tiles, which is why Dennaton levels avoid stuff like that, not to mention the texture doesn't match between the carpets.
The levels theme was very boring, it's just a worse version of No Mercy with no real unique execution of it's idea, all the props being the same from that level.
If it wasn't for the snuff room, the 3rd floor would be completely forgettable, I suggest focusing more on ideas like that for rooms instead of just filling rooms with bars or cocaine tables.
Player reskin was cool, the enemy reskins as well, but it didn't interest me that much, especially considering how boring the location was in comparison to the player reskin.
Overall, I didn't like the level, but the reskin was cool.