Garry's Mod

Garry's Mod

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Improved TTT Weapon Placer
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build
File Size
Posted
Updated
75.957 KB
9 Sep, 2023 @ 1:23am
5 Jul, 2024 @ 7:55am
6 Change Notes ( view )

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Improved TTT Weapon Placer

Description
This is a server side addon!

Github[github.com]

My primary goal is to streamline the process of creating custom weapons spawns, providing a more user-friendly alternative to SVDM's weapon placer.

With this addon, server admins can dynamically create player and weapon spawn points on the fly.

Upon equipping the tool, the round will pause, restarting only once the tool is discarded. Issues may arise if multiple users are using the tool.

This addon is also designed to automatically detect and enable the spawning of all custom weapons.

Use console command "weaponplacer" to equip the tool.

Includes seamless integration with ULX.

Please note that only users with superadmin privileges can utilize this tool.

I have plans to continue refining the script, including improvements to the user interface.

Weapon spawn scripts are placed within garrysmod/data/weaponplacer/maps.
Pre-existing weapon spawn scripts for maps should still work.

Please report any bugs you encounter.

Tips:
Suppose you find a map with not enough spawn points and wish to add a few more. In this case,
refrain from ticking the "Replace Spawns" option; instead, position your new spawns and save the changes. This
script will subsequently generate the new spawn points while preserving the original map's spawn points.

If you intend to remove a few specific spawn points but preserve the rest, start by clicking "Load Spawn Points from
Map." This action will automatically tick the "Replace Spawns" setting. Next, navigate to the spawn point you wish to
remove and right-click at its base, near the feet. Afterward, save the script. It's crucial that "Replace Spawns" remains
ticked; otherwise it will result in a duplication of all spawn points on the map.

The same principles apply to the "Replace Weapons" setting in both of the scenarios mentioned above.

If you wish to start from scratch and not preserve any of the weapon spawns or spawn points created by the map,
then tick both "Replace Spawns" and "Replace Weapons". You can then place your desired entities and then save the
script.
7 Comments
d33r 15 Apr @ 10:07am 
great heavens why isn't this more popular? Too many servers are still doing it the hard way
Nick78111  [author] 21 Aug, 2024 @ 1:00pm 
You must be considered a super admin for it to work, whether that be from inheritance through ULX or simply through users.txt.
Kaleidø.vtf 20 Aug, 2024 @ 6:15pm 
command doesnt work
󠀡󠀡󠀡⁧⁧ES.Apophenic 2 Jul, 2024 @ 1:08pm 
tysm
Nick78111  [author] 2 Jul, 2024 @ 3:02am 
It should be fixed now, a change to TTT's post round cleanup had broken spawning with the addon. The replace spawns and replace weapons settings may be buggy and might take a map change to update. I will hopefully be able to look into it further soon.
󠀡󠀡󠀡⁧⁧ES.Apophenic 12 Jun, 2024 @ 3:26pm 
for some reason the addon is not reading the script anymore on round start
what should i do?
󠀡󠀡󠀡⁧⁧ES.Apophenic 7 Nov, 2023 @ 12:04pm 
it would be extremely cool if u can add the abilty to setup spawn "categories"
where the user can add any weapon to that category
and the ability to spawn weapons from that category at random on a point
that would save a lot of time