Garry's Mod

Garry's Mod

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[IV04] - Halo Combat Evolved Nextbots
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
430.025 MB
9 Sep, 2023 @ 10:24am
5 Jan @ 10:06am
47 Change Notes ( view )

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[IV04] - Halo Combat Evolved Nextbots

In 1 collection by Dopey
Sci-Fi Space/Futuristic (Mid 2000's era)
22 items
Description



A reupload to the Halo Combat Evolved Nextbots, since Steam's UI is so great that I misclicked "Remove self as Contributor" when attempting to edit the item's description.

Contains over 36 NextBots that have been vastly improved.
UNSC:
►Marines (Standard, Armored, using Heavy Weapons, Covenant Weapons)
►Crewmen
►Warthog (Standard and Rocket variants)
►Scorpion
►Pelican

Covenant:
►Grunts (Minor, Major, Spec-Ops)
►Elites (Minor, Major, Zealot, Field-Master, Stealth, Spec-Ops)
►Jackals (Minor, Major)
►Hunters
►Spirit Dropship
►Banshee
►Ghost
►Wraith

Flood:
►Human Combat Form
►Elite Combat Form
►Carrier Form
►Infection Form

Forerunner:
►Sentinel
►343 Guilty Spark

Features added or improved from the initial versions:
►Optimized performance by adding behavioral check delays.
►Fixed lots of missing sounds.
►Added lots of effects such as shield impact, breaking.
►Added original blood decals for all characters.
►Added configurable fall timer convar (hce_fall_timer by default it is set to 2 seconds)
►Added entirely new NextBots (All Flood variants, Sentinels and Guilty Spark as well as all of the vehicles)
►Added a convar for making Forerunner enemies friendly towards players and Marines. (hce_friendly_forerunners set to 0 by default.)



Credits:
►Me: for porting, revamping a lot of the initial addon.
►Ivan04: for the initial addon.

Halo Combat Evolved © Microsoft Corporation. Halo Combat Evolved Nextbots - Cut Content was created under Microsoft's "Game Content Usage Rules" using assets from Halo Combat Evolved, and it is not endorsed by or affiliated with Microsoft.

Tags: Halo Combat Evolved CE NextBot NPC SNPC AI
145 Comments
sage 17 Jun @ 12:23pm 
is there a reason why the spirit flies down it flings some covenant away

(its actually pretty hilarious)
AtomicJuno 9 Jun @ 10:20pm 
Are shade turrets invincible? Not even spartans seem to be able to kill them
marsh 9 Jun @ 12:10am 
Master chief seems to prefer to run up close to enemies rather than shoot them at a distance, also he can't throw grenades very well they always end up at his feet
Dopey  [author] 9 May @ 1:50pm 
I used it on peer to peer and it worked okay, depends on the map, if you use them on for example a map with lots of displacements (for instance a very hilly area) and spawn a LOT of them might be laggy.
mortyjoe_official 9 May @ 1:47pm 
Can i use this for a large scale server ? was wondering if its ok ??
Drputtyboss 9 May @ 1:37pm 
ight, thanks a lot
Dopey  [author] 9 May @ 12:31pm 
Hey!! Try installing Draconic base, should make it so cubemap brightness scales dynamically.
I'll try to make them less shiny for vanilla Gmod soon.
Drputtyboss 9 May @ 12:23pm 
yea quick question, why are the cubemaps so bright?
Cheesebuster 7 May @ 5:05am 
actually why they all so shiny
Cheesebuster 7 May @ 4:00am 
dumb question are the weapons required? asking because i'll just be watching them fight lol