Divinity: Original Sin 2

Divinity: Original Sin 2

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Bleeding Stacks To 3
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.029 MB
9 Sep, 2023 @ 8:25pm
14 Oct, 2023 @ 3:56pm
13 Change Notes ( view )

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Bleeding Stacks To 3

Description
The "Bleeding" status can stack up to 3 times, with mild diminishing returns: 1x, 0.8x, 0.6x.

(The first stack does 100% damage. With 2 stacks the bleed effect deals 180% normal damage, and with all 3 it will deal 240% damage each turn.)            

Damage values will automatically be updated if using Divinity Unleashed.




LATEST UPDATE
v2.0.2
 • (Compatibility) All stacks should now be removed when the vanilla Bleeding status would be removed, accounting for modded sources as well.

PREREQUISITES
 • airi_VANGUARD is needed for functionality as well as the new icons; it should be loaded before this mod (higher up on the in-game mod list, with a smaller number than this mod).

COMPATIBILITY
IN SUMMARY: Load this mod towards the end of your list, after anything that might affect the Bleeding status, and you should be good to go!

✅ Compatibility has been added for Divinity Unleashed, which uses a custom damage value for the Bleeding effect.
❌ Other mods that edit the Bleeding damage value (weapon stats entry) won't have any effect on the bleed stacks from this mod.
For instance, I haven't yet added compatibility for Divinity Conflux yet (which buffs Bleeding damage), so your first stack of Bleeding will only do as much damage as in vanilla and so forth.

The vanilla Bleeding status is still present, but it doesn't show or have any effect. This means:
✅ Effects like Sadist and any mod-added abilities that trigger on Bleeding targets will still work.
❌ On the other hand, if any mod overwrites the statusdata entry for Bleeding, it will result in duplicate display icons and damage ticks (due to the vanilla status being effective again).
If you encounter this, be sure you've loaded this mod after any gameplay overhauls or other status effect-related mods that might be affecting Bleeding.
25 Comments
Deklatis 24 Oct, 2024 @ 4:36pm 
Hi! I'm loving this mod. I was wondering if you could make a version that goes up higher in stacks?
Airi  [author] 6 Oct, 2023 @ 5:37pm 
As far as compatibility goes, there's still some work to do-- some mods (Conflux comes to mind) add skills that remove bleeding on an enemy in order to deal extra damage or give an extra effect, and it feels bad if you remove 3x bleed to get the same effect as 1x bleed. So that's something I'd like to tackle, eventually.
Airi  [author] 6 Oct, 2023 @ 5:35pm 
Okay, I think I've got it! Feels very smooth to me now, like it did when I first published, except cleansing actually works properly lol. I'm just super proud of this version because it's very flexible and I'll be able to use it for a lot of things down the road.

I even got the cleanse to work with modded sources I think-- the hiccup was that when the status is refreshed (or the stack increases), it counts as being "removed" and then applied again, so I couldn't just track the OG Bleed without adding a timer and a second check.
Airi  [author] 6 Oct, 2023 @ 2:56pm 
@Falk
I played with it for a while and I'm getting weird results with my stacking, with it starting at 2 or 3 stacks instead of 1. Have you noticed anything off? I haven't been able to replicate it on my test level.
Falk 6 Oct, 2023 @ 12:50am 
Nice, I tried it out and it works for me now!
Airi  [author] 5 Oct, 2023 @ 7:10pm 
Okay! First version of the rewrite cleared and it works fine at first glance... but I've only checked to see if it stacks correctly and gets cleansed correctly. I'll try to get some play time in tomorrow and see if everything checks out in practice.

:winter2019tireddog:
Falk 5 Oct, 2023 @ 12:05pm 
Okay, nice to know it wasn't just me being dumb. I'm in a different time zone, so no idea when that will be for me, but I will be looking forward to it as I'm currently doing a necromancer playthrough.
Airi  [author] 5 Oct, 2023 @ 11:34am 
@Falk
turns out it's a problem on my end after all! I'm just going to rewrite it and see if I can't get everything wrinkled out. ETA is end of today, maybe tomorrow if I'm lazy.
Falk 5 Oct, 2023 @ 9:03am 
No problem. You are making these mods that I can use for free, it's the least I can do ^^
Airi  [author] 5 Oct, 2023 @ 8:55am 
Also I want to thank you for doing some legit troubleshooting (trying with and without NSE, and with different load orders)