Total War: WARHAMMER III

Total War: WARHAMMER III

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Nakai And Defenders of the Great Plan
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Tags: mod
File Size
Posted
Updated
1.013 MB
12 Sep, 2023 @ 3:50pm
21 Jun @ 11:04am
11 Change Notes ( view )

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Nakai And Defenders of the Great Plan

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod focuses on improving the Nakai faction through different means, one of them is to considerably improve the defenders of the great plan, allow them to recruit and behave like a normal faction.

==========================Nakai faction==========================

-The Kroxigor unit is now available from the first level of the Nakai Horde main building.
-The kroxigor unit is now available from the first level of the main building of the minor hordes and its local recruitment is allowed.
-Each level of the main building of the minor hordes provides an additional slot for local recruitment (maximum 4)


==========================Defenders of the great plan==========================

-They can recruit units and behave like other factions (full list of units below)
-The garnishes have been modified and greater diversity has been granted depending on the selected gift (it has 3 different ones)
-More effects have been added to buildings depending on the selected gift
-They generate more resources per settlement to be able to better maintain their own armies.

Their armies will always be commanded by Ancient kroxigors and this is their roster:
kroxigors
carnosaur
razordon
stegadon
feral dread saurian
feral cold ones
salamander
bastiladon
troglodon
coatl


==========================Garnishes and Gifts==========================

The garrison of the main building has been modified, it now consists of 4 Kroxigors and 2 Fera Dread Saurian.

Don itzl
This building provides 20% field movement capacity for armies starting in this region.
Also provides additional garrison 4 sacred kroxigors and skink chief

Don quetzl
This building provides a reduced maintenance for all armies in the region of 15%.
Also provides additional garnish 2 carnosaur, 2 stegadon and saurus scar veteran

Don xholankha
This building provides an increase to local recruiting capacity by +1 in the region.
Also provides additional garrison 2 razordon 2 salamander 2 bastiladon and skink priest beasts




For the modification of the defenders of the grand plan I have analyzed many possibilities but in the end I decided to opt for a somewhat unique and peculiar configuration instead of turning it into another lizarmen faction, as you can see it is based on the wildest aspect of this faction and Although it may seem that this gives Nakai too much power, I will ask you 2 questions: In your campaigns, how many times has Nakai been among the top 10 positions in military strength? In your campaigns how many times has the Nakai faction been eliminated?
I have no more questions gentlemen.....

This mod is inspired by the mod Active Defenders Of The Great Plan by Lex_The_Great




Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
54 Comments
Jeff GoldBlum 3 Jul @ 1:46pm 
is a restart required for this mod?
Jolc3r 26 Mar @ 2:54am 
sounds good, thanks!
Incata  [author] 26 Mar @ 2:11am 
@Jolc3r Thanks, I'll take a look. Anyway, since I have to check the mods in case there are more things to update, it will probably take some time to have everything.
Jolc3r 25 Mar @ 9:55pm 
Hi, this mod needs to update for 6.1. CA made a change that requires all chars in table, script, and loc filenames to be lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Voidling 29 Jan @ 11:42am 
@Incata :WH3_clasp: Thank you
Incata  [author] 25 Jan @ 9:21am 
@Voidling Yes Yes:warpstone:
Voidling 25 Jan @ 8:18am 
Hi is it updated and playable in multiplayer?
Incata  [author] 23 Dec, 2024 @ 6:22pm 
@Disciple Toki I didn't find any problems or changes that affect it.
Disciple Toki 22 Dec, 2024 @ 11:48am 
Is this mod still working okay post 6.0. ?
Angelless 7 Aug, 2024 @ 1:20pm 
Then no, none of those