Total War: ROME REMASTERED

Total War: ROME REMASTERED

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PREVIOUS EB I Unofficial Mod (2.0.4)
   
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10.840 GB
13 Sep, 2023 @ 9:42pm
17 Aug, 2024 @ 12:32pm
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PREVIOUS EB I Unofficial Mod (2.0.4)

Description
August update is not save compatible, this is just previous (13.3) as a full mod, can be replaced anytime.
Popular Discussions View All (1)
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8 Oct, 2023 @ 12:02pm
MAP of REGION and CITIES in IMPERATOR MUNDI
fortebraccio1956
6 Comments
fortebraccio1956 8 Oct, 2023 @ 12:02pm 
Congratulations for the truly gigantic work. Allow me a small suggestion. Don't waste time on the "Classic Campaign", work on "Imperator Mundi" which is the most interesting one and which, at the moment, has no other alternative Mods. There are some Bugs, especially the one coming out of the Game. The Map is beautiful with many Regions, some names to correct.... There are many Minor City Garrisons, but they need some corrections in the Units. Many Slave Cities have small garrisons and sometimes have units that are not good for the Region (I found the Garamantes in Phenicia). A Total War player with average modding skills can also make these fixes themselves, which make the game much more brilliant. the ideal would be to have a Map of the Regions and Cities (like the ones that were in the official Europa Barbarorum I Mod). For a great Modder like Rt2021 this is certainly possible. Thanks for everything !!
fortebraccio1956 6 Oct, 2023 @ 5:47pm 
Generic Error:

SettlementBuildingExists needs a settlement.

In Imperator Mundis , at the exit to desktop .
fortebraccio1956 5 Oct, 2023 @ 4:06pm 
Is the number of units still hardcoded to 500, or like in basic Rome Remastered is it unlimited?
rt2021  [author] 14 Sep, 2023 @ 11:21pm 
@GEGEJAMES Huge map campaign is going to get attention in following update; Imperium Surrectum has approach which is propably better in map with large number of rebel settlements, where added new free peoples faction is more active, that propably is changed in huge map campaign. Also slave faction low money assistance and resources scattered are going to be fixed with ones from main campaign. Currently resources are causing high growth rate in huge map campaign in some areas (one resource issue). So it should get better from passive rebels and same military levels.
GEGEJAMES 14 Sep, 2023 @ 5:42pm 
Well we take it without any fight, just the time that the cities fall one after the other ... No armies in defense, no ambush no retreat for our armies it is illogical we almost lose the spirit of the game ... This is for me the negative point of your mod
GEGEJAMES 14 Sep, 2023 @ 5:26pm 
Hello RT 2021 first of all thank you for your work... I have a question: why are your rebel cities, which are the most numerous on your huge map, all at the same military level? They have no powerful armies and no possibility of a military response to the invader... The only ostacle for the player is the number of turns! Take India, for example, a huge continent