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1. The new game option called "Heavy Wounds" (since 1.5). Its severity can be fine-tuned using Lucjan's "Custom Advanced Settings" mod. (By default, it is not so "hardcore".)
2. "Rato's Wound Overhaul Lite" mod
I tried this (only this mod on a fresh new game), and stat changes does not seem to stack. E.g. for Buns, AGI/DEX/MRK is originally 79/87/86. After 1 wound: 63/70/69 (i.e. 80%), but additional wounds did not change these values at all.
Am I right that the merc's stats (e.g. for potrait hover) should always show the modified, effective values?
A suggestion: it would be nice to add an option for the default 20% penalty (e.g. with values 5%, 10%, 15%, 20%, 25%, 30%). E.g. with 15%, 3 wounds -> 61%.
If you have any other mods that change the "Wounded" effect, you'll have a conflict and only one mod's version will be used.
Added chance of bleeding when receiving wounds.
Can be configured in mod options.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039773370
It's not very complex, but should complement this mod nicely.