Barotrauma

Barotrauma

25 ratings
Meander
   
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14 Sep, 2023 @ 7:08pm
17 Sep, 2023 @ 9:40am
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Meander

In 1 collection by caninmyham
Thog's Subs
2 items
Description
FULLY VANILLA!

NOTICE!!! Apparently this is getting a lot of hash errors. I've tried fixing this on my side to no avail, it's a steam issue.

If you encounter this problem, manually remove expectedhash="" from the mod file.


BUILD STATS: 85 items, 20 structures, 3 walls, 19 lights, 5 shadow casting lights

An ultra-light sub aquatic tandem assault vessel, designed specifically for expeditions throughout Europa's underwater cavernous networks where even the smallest of shuttles may struggle to fit, and still field effective weaponry.

Armed with two split-feed miniaturized chain guns linked to a special dual-operation periscope, which allows the gunner to switch between both guns at will, this tiny craft offers unparalleled firepower for it's size, increasing the survivability of away teams on hostile fauna clearing missions immensely.

Lacking any life support systems or a pressurized interior - or an interior at all - the usage of a dive suit is necessary for operation in deep water environments. Aside from it's armament, the Meander boasts a small storage compartment, alongside an easily accessible port side weapon rack for conveniently carrying bulky firearms at arms reach, should the craft's ammunition pool run dry during a particularly hairy operation. As a happy side effect of it's minimal auxiliary systems, it's battery life is long enough for reliably completing mid-range operations while maintaining enough energy for a return trip.

It is incredibly easy to install on virtually any craft owing to it's small size and ease of installation, requiring only a free docking port - regardless of it's location - and wiring to a submarine's power source to charge it's battery.

NOTE: Despite it's electronics all not requiring repair, the sub is _not_ invincible. If the lower hull is broken then it will be incapable of utilizing it's ballast, so while easy to repair, be sure not to ram into structures very hard or get chewed up by too many angry creatures, else you'll need to repair it with a welding torch.

CONTROLS:
Flip the large lever near the front console to power the sub on/off, as long as it's battery holds charge.
Pilot operates the front console, just like any shuttle.
Gunner can double click to change between the rear and front gun. Lights can be toggled on/off via the console.
The craft automatically recharges when docked to a wired port.
13 Comments
blazrandom 21 Sep, 2023 @ 2:19am 
the meander reminds me of molly from drg
Cultist ⁧⁧ ඞ 19 Sep, 2023 @ 8:55pm 
I personally can't wait for the update that will make being a quartermaster Hell on Earth :p
caninmyham  [author] 19 Sep, 2023 @ 7:30pm 
Update to the game, i mean*
caninmyham  [author] 19 Sep, 2023 @ 7:30pm 
At this point, i don't think there's much i can personally do about harsh errors. I've posted what seems to be the most common fix in the description, but it may have something to do with the pending update.
Cultist ⁧⁧ ඞ 19 Sep, 2023 @ 7:13pm 
Yeah my man, was gonna show this tomorrow on stream to the dude but Hash Calculations legit don't let me mount this on.
Princess-Luna 19 Sep, 2023 @ 5:52am 
yeah i have the same problem, sounds like it hits all shuttle type of submarines. the other shuttle i have installed has the same issue
caninmyham  [author] 17 Sep, 2023 @ 9:41am 
@Freaky Well, i attempted another hotfix now, but i don't really know if that will fix it or not or if this is an instanced issue. Hash errors are unfortunately rather bothersome to fix because i can't find any concrete advice on how to resolve them, sans deleting the expected hash from the workshop file on my end and re-uploading it.
Freaky 17 Sep, 2023 @ 6:59am 
still happening for me. same issue
caninmyham  [author] 16 Sep, 2023 @ 6:36pm 
@Polyzonial Sounds good, not sure what else i can do to try and fix it so i'm just gonna hope it's fixed until i/if i hear more reports, i deleted it on my own end and uploaded it for the first "fix"
Polyzonial 16 Sep, 2023 @ 5:14pm 
Seems to be another Hash mismatch "F95E99379CB9BC77766FEDE2E972A6B7, Expected F68E14E6195D6686A78869B152C0F9F8" for now I've just deleted the expected hash from the workshop's .xml file and it works fine enough.