Sid Meier's Civilization VI

Sid Meier's Civilization VI

138 ratings
Expandable Mods In Use Area
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Type: Mod
Mod: UI
File Size
Posted
Updated
13.846 KB
15 Sep, 2023 @ 9:37am
6 Mar, 2024 @ 12:32am
5 Change Notes ( view )

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Expandable Mods In Use Area

In 1 collection by 号码菌Synora
My UI MOD Collection
5 items
Description
A new button has been added to the "Mod in use" to expand the area



When you click on the button, the names of all the mods you're using will be automatically generated on your clipboard, and you can easily send them to your friends

15 Comments
1454935198 2 Feb @ 1:05am 
哇,虽然这个区域很少用到,但用于分享模组的时候很有用。
担心兼容性问题时,可订阅pvp ui 联机ui 这些整合类模组。
Obb 11 Jun, 2024 @ 9:29am 
Ah yes I’ve read about the spectator flag, that was also a possibility.
But since what I did worked, I did not look further into it.
I just hope I will not have unforeseen effects ! ^^ I’ll see, I suppose !
Thanks for your answer.
号码菌Synora  [author] 11 Jun, 2024 @ 7:01am 
@Obb If you choose multiplayer, there will be no animations. You can try creating a game on your local network
Obb 11 Jun, 2024 @ 5:09am 
Can I bother you once again ? =3 I’ll be concise !

Wanting to disable disasters cinematics, I commented out the very first section of « function ShowPopup », in « NaturalDisasterPopup.lua », it seems to work as expected, but do you think it could cause any unforeseen effect ?

I don’t know if you’re looking for mod ideas, but this is the only cinematic / event that no mod exist yet to disable. ( Unless I just did not find one, but I searched a lot before trying it myself. ) I’m sure it could please many players, if working as intended !
Obb 10 Jun, 2024 @ 9:30am 
My friend, that’s truly fantastic !
All I can do is going in the files to blindly change random values until it works xD
That I would have never found by myself ! Thank you so much !!
号码菌Synora  [author] 10 Jun, 2024 @ 9:02am 
@Obb
function OnFinishedGameplayContentConfigure(result)
if(ContextPtr and not ContextPtr:IsHidden() and result.Success) then
GameSetup_RefreshParameters();
OnAdvancedSetup()
end
end
号码菌Synora  [author] 10 Jun, 2024 @ 9:02am 
@Obb Try to find GameSetup_RefreshParameters() in the AdvancedSetup.lua file; and then add OnAdvancedSetup() on the next line of it
Obb 10 Jun, 2024 @ 8:59am 
I supposed something like that indeed, that’s what led me to think it’s possible, though I don’t know where to look for ! =/ I’d say it’s not in a xml file, but what, a sql or lua ? I looked in several files I though could manage that but without success yet.
号码菌Synora  [author] 10 Jun, 2024 @ 8:54am 
@Obb All you need to do is find the event that corresponds to the "New Game" click, and then bind it to the "Advanced Options Button".
Obb 10 Jun, 2024 @ 8:42am 
Took me long but I finally found what I was looking for lol ( It’s PlayerPullDown )

Though, I have another question since, I don’t risk anything asking too :
But this time I have really no clue where to look for, I searched but without success…
I’d love to directly go inside the advanced options screen when clicking on « new game » button, instead of the default basic settings screen.