RimWorld

RimWorld

46 ratings
Real Gun Names for Vanilla and VE
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
494.725 KB
16 Sep, 2023 @ 2:44pm
9 Apr, 2024 @ 12:07pm
4 Change Notes ( view )

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Real Gun Names for Vanilla and VE

Description
Made as a request, this mod renames firearms from vanilla as well as all Vanilla Expanded mods to their real life counterparts, made to be used with Combat Extended. Fictional firearms such as gauss rifles are given fictional but conventional firearm names.

I made this mod as I was really unhappy with the fictional names from other mods. A good chunk of them are wholly uncreative and have little to no continuity.

Currenty supported:
- Vanilla Factions Expanded - Settlers
- Vanilla Factions Expanded - Vikings
- Vanilla Factions Expanded - Pirates
- Vanilla Weapons Expanded
- Vanilla Weapons Expanded - Quickdraw
- Vanilla Weapons Expanded - Laser
- Vanilla Weapons Expanded - Coilguns
- Vanilla Weapons Expanded - Non-Lethal
- Vanilla Weapons Expanded - Frontier
11 Comments
Retrogam3r_96 2 Apr @ 7:11am 
good thx for making this
turkler  [author] 9 Apr, 2024 @ 12:07pm 
updated to 1.5
cassiecat 23 Sep, 2023 @ 9:46pm 
yeah this mod is confirmed to be fine, it didn't cause any problem
turkler  [author] 23 Sep, 2023 @ 6:59pm 
@catmoder it shouldn't, I tested it before publishing it. the update changed one line of text in the coilguns and frontier patch (literally called that in the files) where the patch was searching for ve laser.
cassiecat 23 Sep, 2023 @ 5:25pm 
Did the new update break something? Suddenly my game launches to the main menu but there's no UI and rimpy disables all my mods. Gonna test to see if your mod messed it up
turkler  [author] 23 Sep, 2023 @ 1:44pm 
@AugustTheTitan yeah I agree with you. I prefer the generic ammo system with no real weapon names (infact I made two patches, one allowing ve vehicles to use generic ammo and another polishing up generic ammo for the whole ve series as well as vanilla). this mod was made as a request.
AugustTheTitan 19 Sep, 2023 @ 7:39pm 
Oh jeez, this mod is exactly the opposite of what Tynan wanted. This game is set 3000 years from now, why are there the same gun manufacturers and models? And why does the handcrafted gun my colonist just made have a specific model from a manufacturer? XD
turkler  [author] 18 Sep, 2023 @ 9:01am 
@Mr Pops Alot see the problem is that it is a MAC-10 if you combat extended, they retexture the guns there. the mod was made for ce, as the description says.
Mr Pops Alot 18 Sep, 2023 @ 7:44am 
Some errors that I spotted:
The machine pistol is an Intratec TEC-9 and not a MAC-10
The LMG is a DPM (not a DP-23 due to the pistol grip and clearly not a BREN)
HoNkZeE MaKaRa 18 Sep, 2023 @ 4:56am 
:steamthumbsup: