Stellaris

Stellaris

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Unlimited MegaStructures v1.10 [Archive]
   
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16 Sep, 2023 @ 3:51pm
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Unlimited MegaStructures v1.10 [Archive]

Description
Mod Version 1.10, for Stellaris v3.8.4
NOTICE: This mod is NOT for the current game version! Please check my collections for the latest version!

This mod makes several changes to megastructures, including the ability to build additional copies of them, or to build them in more places. Also adds some additional useful buildings for orbital rings.

- Removes the per-country build limit for the megastructures Dyson Sphere, Think Tank, Matter Decompressor, Strategic Coordination Center, Mega Art Installation, Interstellar Assembly, and Mega Shipyard.
- Mega Shipyards and Dyson Spheres can now be built in binary or trinary star systems, like Quantum Catapults. Dyson Sphere still cannot be built around a brown dwarf, as these are barely more than glorified gas giants.
- Stellaris v3.5.2 reapplied the old restriction of one megastructure per system; this mod removes it.
- Contingency core relic now allows one additional simultaneous megastructure build, since the new primary effect from v3.5.2 is made irrelevant by this mod.
- Habitats can now be built on minor orbital bodies (asteroids and moons).
- Removed first stage of gateway construction. Total costs added together so it is all paid at once, and built in one stage.
- Adjusted influence cost of Hyper Relays to balance at about 1/5 of a gateway (to match the alloys).
- Federation allies can now build hyper relays and gateways in each others' territory (like overlords already can for their vassals).
- Overlords can now restore/activate gateways in subject territory, in addition to building new ones.
- Removed additional influence cost for upgrading orbital rings.
- Fleet academy starbase buildings are now buildable in orbital rings.
- Orbital rings for machine empires now have an equivalent to the bureaucracy hub to boost unity.
- Added a research-focus building for orbital rings.


Part of Suzarr's collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don't. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

This is the [Archive] version of the mod, for older version compatibility. If you are finished with a rollback game, please check out my collections to find the [latest] version.