RimWorld

RimWorld

30 ratings
BK's Tinkering
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
15.324 MB
16 Sep, 2023 @ 8:24pm
25 Jul, 2024 @ 5:07pm
2 Change Notes ( view )

Subscribe to download
BK's Tinkering

Description
Continued in spirit for 1.6: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522976063

Adds "Tinkering" bills to the VFE: Ancients Repair Benches that use resources and an item to improve the quality level of that item one level, taking a good bit of time. Yes, all the way up to legendary. Basically a non-magic alternative to the enchant quality psycast.

Skill Requirment: Crafting 16


Code commissioned, from Taranchuk

This work is licensed under CC BY-SA 4.0
Do what you want with this. You may use it commercially, you may edit and make your own versions of it, whatever you like.
All that is asked is to give proper credit, and if you make anything with this, share it with this same open license.
May the creative and open spirit of modding flourish!

If you really like my mods, you can leave me a tip: (I'll probably use it to commission art or C#, the parts I'm not good at.)
https://ko-fi.com/brentkerman#
24 Comments
ProPickelz 11 Jul @ 12:18pm 
Hey tinkerers, I made something similar over these past couple weeks since this mod may not be updated to be 1.6 compatible. I used this mod as a starting point so I cited it in the credits, of course. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522976063
Brent Kerman  [author] 27 Jun @ 5:05pm 
This mod will not be updated to 1.6 in it's current state, as VFE:Ancients is sadly not getting updated.

The bills could be moved to the machining bench, but the code itself is simply the VFE:Ancients repair code. Since that will not be updated, neither can this be. I may choose to commission a new mod at some point, possibly after seeing what the planned VQE:Ancients has.
Mododel 2 Feb @ 6:54am 
The second bug, some weapons from Rimsenal mods - not improved.
Some weapons can not be improved at all, but for example a smart rifle my colonist improved one using for this ordinary automatic rifle and after that no one improved such rifles, even though the task is set to do it. With other mods the problem is not.
Mododel 2 Feb @ 6:54am 
I would like to note that this modification provides nice functionality. Thanks to the author.
But I found a couple of bugs in this mod.
Although there may be one bug from the original mod.

The first bug, it is also the most problematic - with a large number of tasks and / or duplicate tasks in the workbench menu to repair the game begins to “freeze”. Freeze every 10 seconds for about 2 seconds, intermittently. I noticed that after I began to massively improve and repair things in the colony, appeared “freezes”, after canceling all the tasks they stop.

So IMPORTANT, if you install this mod (or use origanl mod, the problem anyway in the workbench) do not put a lot of tasks to fix / improve things on this workbench. And after you process all things - cancel all tasks completely from the workbench menu.
Wheat Tail 2 Jan @ 4:56pm 
Does it have any settings? Because it seem too OP for me. I mean, it require only 4 plasteel for energy SMG (vanilla weapon extended) to be upgraded up to legendary... I'd love something like 10x or so.
Oharo 25 Jul, 2024 @ 9:13pm 
Hey, it's updated! Thanks so much!
Draconian_Alpha1990 25 Jul, 2024 @ 7:34pm 
Awesome, such a welcome from coming back from work. This is an amazing mod.
Brent Kerman  [author] 25 Jul, 2024 @ 5:08pm 
Updated to 1.5, thanks to Taranchuk stepping me through updating the .dll
Draconian_Alpha1990 28 May, 2024 @ 3:34pm 
Hope sometime in the future here this mod gets updated or at least gets forked. This is a great mod.
RabidStoat 11 May, 2024 @ 1:35pm 
@draconian_alpha1990,
Thanks for the info, I'll give it a go!