Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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StyleEditor+ [BETA]
   
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17 Sep, 2023 @ 9:07am
15 May @ 10:43pm
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StyleEditor+ [BETA]

Description
KNOWN MOD CONFLICTS:
  • Parryer: Uses an overwrite which crashes when used with this mod. Fix ETA unknown.
  • Foreigner: Has a conflict buried somewhere in there, and I'm unlikely to dig it out - don't expect a fix.


    Description:
    The overhaul of previously named "Advanced Style Editor", now featuring
    - The ability to append up to 24 aura particles! (you probably should never use that many)
    - Mod Options integration for setting maximum auras per player! (required for going above two auras)
    - Scale/Sprite select!
    - Click+Drag to throw the little man around!
    - Support for prior up to eight color slots (will launch relatively soon w/ a flagship char)
    - Support for character-unique parameters (launches w/ flagship char)
    - Basic shader changes (optional, launching in one or two weeks most likely)
    !!! Currently accepting replays for an aura showcase! Submit by:
    Finding my thread in the YOMI modding discord, or
    Posting them to #modded-replays, and @'ing me in there!
98 Comments
t* 13 hours ago 
what's up with this mod being completely impossible to search for lmao
Bedmelt  [author] 20 Jul @ 2:16pm 
read the description :bbtcat:
SusTop 19 Jul @ 10:51pm 
uh, srry but idk why but why is the auras limited to only 2 auras for me
Infernis11 18 Jul @ 6:57pm 
nvm found out
Infernis11 18 Jul @ 6:45pm 
What up, me again thank you for the help last time, now I have a question I saw that in the discord thread that there was a style that had a different character entirely in fact literally the entirey of the vanilla yomi hustle cast, how do I do that?
pr010n 11 Jul @ 2:40pm 
Jsyk, the character mod Goon conflicts with this one. If you try to fight him in singleplayer and lock in, it crashes immediately every time. I think it's the AI it uses to compute its moves.
Bedmelt  [author] 3 Jul @ 9:18am 
turn on clip, and then set the particle in_front - itll only draw the particle when its on top of the character sprite. traditional afterimages are something im 50/50 on being able to do, and they are something i do WANT to do. but in vanilla, afterimages are made by spawning a new particle for each frame. obviously it becomes a lot harder to do when i have a loooot of other stuff to carry onto the new particles. so for now, not possible, in the future? maybe
IlBizzo!!! 3 Jul @ 1:05am 
I can't seem to figure out what the "clip" button does. Also, is there any way to make it so that the "use sprite" particles are fixed on the sprite that was in use when they have been generated? Like, right now each particle mimics the player sprite for his whole lifetime, but i'm trying to create an aura with particles that never change form (they might change size of course) after they've been spawned, kinda like an afterimage. Let me know if it's something possible.
Bedmelt  [author] 27 Jun @ 8:22pm 
if you hover your mouse over ERRs, it will display text showing why you got the error - in your case, go to the mod options for this mod, and raise the max auras.
Infernis11 27 Jun @ 8:09pm 
Hey I have a question, Everytime I try to apply the third aura I just get an error on the side Im I doing something wrong or is there something wrong with the mod?