Crusader Kings III

Crusader Kings III

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InfinityStones [Artifacts only]
   
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1.606 MB
20 Sep, 2023 @ 3:21pm
19 Apr @ 1:39pm
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InfinityStones [Artifacts only]

In 1 collection by Daltem
My CK3 Mods
2 items
Description
Artifact only version
Adds the 6 infinity stones, each overpowered in their own ways.

The stones exist as artifacts, however you can choose to start with the stones by picking their traits in the ruler designer, whereupon game start the trait will be replaced with the artifact.

If no one chooses to start with the stones, then a random ruler will be given a stone, so you can still gather them all eventually even if you don't pick them at the start.

Upon gathering all six infinity stones, the gauntlet can be created, via a decision.
The gauntlet has the effects of all of the stones.

As long as you possess at least 1 infinity stone (gauntlet counts too) you will gain the "Wielder of Infinity" trait.


Save Game Compatible
If the infinity stone traits persist after game start, there is a decision to manually convert them to artifacts
If you're loading a save game that didn't have this mod, after 5 in-game years, the infinity stones will be randomly distributed. (and can be found via the Wielder trait in the character finder)

Mod Compatibility:
Trait ID range starts at 4700
Vanilla files altered: marriage_ai_accept_modifier

FAQ:
-Mod is too OP
I personally enjoy OP mods, and while i may eventually add an option to the game rules, that allows you to set the level of OP-ness, that probably won't happen for a good while yet.

-Event IDs?
While you can quite easily find the event IDs from the mod files, the event IDs for the stones are , in order of Space, Soul, Mind, Reality, Power, Time, Gauntlet, "infstone_artifact.0001" through to "infstone_artifact.0007"

-Stones have overlapping bonuses
I gave the Stones the abilities and bonuses that they would be capable of.

A fun example of this is that each stone can obliterate entire armies in their own ways.
Space can teleport people inside of each other.
Soul can remove souls, (which is probably lethal?) or instil extreme lethal urges.
Mind can cause brain death.
Reality can turn people to dust.
Power can vaporise people.
Time can send someone back in time just enough that it approximates being teleported inside of yourself.


German Localisation by Devil [FuSeCo]
Simple Chinese Localisation by Sisyphus
14 Comments
Daltem  [author] 3 May @ 10:59am 
through the normal artifact claim methods, if you want a more specific / easier version, you'll need to use the main version, as this is the artifact only branch, which doesnt have any custom interactions
Mangun 29 Apr @ 7:14am 
how to get get and make claim to those infinity stone?
Daltem  [author] 19 Apr @ 1:41pm 
rejoice for deliverance has arrived

updated to match the build of the main mod
can confirm, the infinity gauntlet and snap decisions both work
danidobos2004vLoot.io 19 Apr @ 5:47am 
The Infinity Guantlet decision is not working :(
Darkwing Phoenix 13 Feb @ 1:47pm 
Does this mod still work as intended for Wandering Nobles?

Doesn't need to be 100% aligned, just needs to have the Infinity Gauntlet decision available and whatnot
Ionic_Flux 25 Nov, 2024 @ 5:02am 
if you want the decisions back:

go to ...\steamapps\workshop\content\1158310\3038682941\common\decisions
or via paradox launcher:
-in playset
-hover the mod
-click the three dots
-select "Show in folder"
-go in to folder common
-go in to folder decisions

open the file: infstone_decisions.txt

you just have to put { reference = between picture = and "gfx...
and don't forget the } at the end of the line.

the examples:

change the first decision from:

infstone_decision_infgauntlet_form = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"

to:

infstone_decision_infgauntlet_form = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}

Change the second decision from:

infstone_decision_trait = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"

to:

infstone_decision_trait = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}
Daltem  [author] 28 Oct, 2023 @ 2:38pm 
@theozian
it's ok
basically, my mod is probably compatible with EK2

incompat mostly only arises when two mods change the same vanilla files

EK2 is an overhaul mod, so it changes a lot of vanilla files, so while the marriage acceptance part of my mod might break everything else will work
unless EK2 has changed somethings in a truly fundamental way, which would be difficult, but knowing those guys, is actually impressively possible

so the quickest way for you to find out would be to just try them together and see if it works

but again it probably works :)
theozian1 28 Oct, 2023 @ 2:27pm 
@Daltem i am unfortunately very new to CK3 and EK2
Daltem  [author] 28 Oct, 2023 @ 4:52am 
@theozian1
ive put in the description what vanilla files the mod alters
theozian1 28 Oct, 2023 @ 3:48am 
Anyone know if this mod is compatible with elder kings?