Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
updated to match the build of the main mod
can confirm, the infinity gauntlet and snap decisions both work
Doesn't need to be 100% aligned, just needs to have the Infinity Gauntlet decision available and whatnot
go to ...\steamapps\workshop\content\1158310\3038682941\common\decisions
or via paradox launcher:
-in playset
-hover the mod
-click the three dots
-select "Show in folder"
-go in to folder common
-go in to folder decisions
open the file: infstone_decisions.txt
you just have to put { reference = between picture = and "gfx...
and don't forget the } at the end of the line.
the examples:
change the first decision from:
infstone_decision_infgauntlet_form = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"
to:
infstone_decision_infgauntlet_form = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}
Change the second decision from:
infstone_decision_trait = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"
to:
infstone_decision_trait = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}
it's ok
basically, my mod is probably compatible with EK2
incompat mostly only arises when two mods change the same vanilla files
EK2 is an overhaul mod, so it changes a lot of vanilla files, so while the marriage acceptance part of my mod might break everything else will work
unless EK2 has changed somethings in a truly fundamental way, which would be difficult, but knowing those guys, is actually impressively possible
so the quickest way for you to find out would be to just try them together and see if it works
but again it probably works :)
ive put in the description what vanilla files the mod alters