Rivals of Aether

Rivals of Aether

82 ratings
Water's Edge
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File Size
Posted
Updated
26.832 MB
21 Sep, 2023 @ 9:19am
21 Sep, 2023 @ 10:03am
2 Change Notes ( view )

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Water's Edge

Description
"Haha, it's about time you showed up! What took so long?"

Water's Edge is a completely original RPG you can play within Rivals of Aether. Enter the stage against a CPU to start the game!

Plot Synopsis
Three unlikely "heroes" find themselves trapped in an endless labyrinth. They only have one goal: To touch grass. (Heavily simplified)

Controls
[Attack button] - Confirm/Interact with object in front of your character.
[Special button] - Decline/Back (Hold to Run)
[Jump button] - Open the menu (when in the field)

Battle System
  • Turn based combat taking place on four tiles around the enemy.
  • On their turn, characters can move to adjacent tiles, attack, or use abilities.
  • Every enemy has a unique gimmick. Strategically position your characters to avoid as much damage as possible.
  • Read the in-game manual for more details!

Featuring
  • 8000+ word script (i think i got a C in high school english class)
  • A fully original soundtrack with 10 songs
  • A turn based battle system that has never been used before (i wonder why?)
  • Getting pulled into a scripted cutscene every three steps you take
  • Treasure chests containing untold riches
  • Around 40-60 minutes of gameplay per run? (It heavily depends on how bad you are, or how much stuff you skip. for reference it takes me 20 minutes to speedrun the whole thing)
  • Full screen story illustrations that got compressed because rivals is a pixel game so yeah they just look really crappy now
  • Oh my god why is there so much dialogue I just want to fight stuff
  • Two different endings I think? Probably.

"Credits"
coding by me
game design/concepts by me
artworks and sprites by me
music by me
sound design by me (made from free/basecast sfx sources)
story/characters/writing by me

(insert picture of obama giving himself a medal)

Also you can get the soundtrack from here
https://youtu.be/Fx9GxM3ANnA

DISCLAIMER
Due to the large scale of this project, you may have performance issues when trying to run it.
If you play Rivals on a toaster, try switching to Lite Mode in the Settings (from within the mod's title screen).
This will reduce the amount of stuff drawn (mostly text outlines) and can double your FPS in menus.
Additionally, you should enter the stage using basecast characters. (But do not pick ori/hodan because they have other issues. Use zetterburn or something.)





"ok can you make [popular ip character] now"
Popular Discussions View All (1)
2
26 Sep, 2023 @ 6:11pm
Bugs/Glitches
Scruff0
16 Comments
Skitter 18 Dec, 2023 @ 12:37pm 
I would play a full game of this.
vibes 28 Oct, 2023 @ 5:56pm 
holy shit
Jsslade 28 Sep, 2023 @ 2:32pm 
Now we wait for at least one of the characters to get ported to RoA itself
ultracyber 26 Sep, 2023 @ 7:21pm 
This is great. I didn't finish it yet because the (first?) secret boss is actually pretty difficult, but the combat system is deceptively complex and super fun. I'd love to see this in a grander scale, it manages to simultaneously feel like an SRPG and a traditional Turn Based one, and the writing has that slightly janky but incredibly warm and lighthearted early 2000s RPG Maker game a-la Space Funeral. I genuinely love this and I wish you success here in the rivals workshop and future unrelated endeavors both
Tired Link 26 Sep, 2023 @ 4:38am 
i would love to see more of this game, hell if you to make a full game of this and upload it ln steam I'd play it
Tresblo 24 Sep, 2023 @ 12:33am 
HOW THE FUCK
TheLemon27 23 Sep, 2023 @ 7:14pm 
bro what
PeachieDotZip 23 Sep, 2023 @ 2:16pm 
wtf
Reckless Nice Guy 23 Sep, 2023 @ 3:53am 
How did you do this, this is impressive.