RimWorld

RimWorld

77 ratings
Fallout Commonwealth armory
   
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Mod, 1.5
File Size
Posted
Updated
1.613 MB
21 Sep, 2023 @ 5:29pm
13 Sep, 2024 @ 6:04pm
2 Change Notes ( view )

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Fallout Commonwealth armory

Description
This mod adds the marine armor (Coastal Marine Armor on the Rim) from Fallout 4, 2 weapons from the Commonwealth, and a bonus weapon from the Mojave.

Battle Rifle
"The battle rifle is a gas-operated, semi-automatic, clip-fed rifle chambered
for the .308 round. In terms of operation, it is a relic of 20th-century engineering,
utilizing an "en bloc" clip system that allows ammunition to be inserted from
above, clip included, into the fixed internal magazine. When all eight rounds are
expended, the clip is ejected with a very distinct metallic "ping". Despite the
archaic loading method, the combination of powerful rounds and semi-automatic
fire makes it a viable choice against a drug-fueled raider combatant."
Handmade Rifle
“A well-designed rifle constructed by Appalachian survivors (later tweaked
by the Nuka-World raiders) after the Great War, and chambered for either the 5.56
round or 7.62, the handmade rifle fills a similar niche to the assault rifle, though
with a higher starting base damage compared to the assault rifle.”
Assault Rifle(FO4)
“Fed from a side-mounted magazine, this assault rifle has anti-aircraft style
sights and interchangeable barrels and magazines. It includes a charging handle
on the right fashioned out of wood. A common sight in both the Commonwealth
and Appalachia.”
Marine Armor+Helmet
“An advanced model of combat armor worn by marines aboard the USS
Democracy, second only to the base game marine armor in protection"

Research
Battle Rifle: Gunsmithing
Handmade Rifle: Gas operation
Assault Rifle: Precision Rifling
Coastal Marine Armor+Helmet: Recon Armor

Production
Battle-Rifle same as bolt action
Handmade Rifle same as Heavy SMG
Assault Rifle same as base
Coastal Marine Armor+Helmet: Same build as Recon Armor

Special thanks to:
XML/Preview: Sovereign
Art: Immortalus (Armor)
Art: Krazy (Weapons)
37 Comments
Nitroov1_TTV 22 Jul @ 8:06am 
Cheers mate!
TheRealCaptRex  [author] 21 Jul @ 8:56am 
@Nitroov1_TTV Soon
Nitroov1_TTV 20 Jul @ 2:09pm 
1.6?
ополоченец 8 Jun @ 10:42pm 
Nephilim Xenotype overrides Assault Rifle texture (because it has a weapon with the same name), I suggest you to rename the texture so the game won't be confused
Mark McCloud 16 Sep, 2024 @ 12:09am 
This mod seems to have removed 1.4 compatibility outright instead of supporting it alongside 1.5 like a lot of mods do (with older game versions having sub-folders in the mod, among other things to help point to the right directory for the right files). So I'm a little curious as to why 1.4 was dropped.
Star1337_online 14 Sep, 2024 @ 9:53am 
nice
TheRealCaptRex  [author] 13 Sep, 2024 @ 6:05pm 
@Schwerer Gustav now 1.5
Tanque de Gas 11 Sep, 2024 @ 9:50am 
1.5?
Star1337_online 15 Aug, 2024 @ 2:12pm 
ok i will wait :)
TheRealCaptRex  [author] 13 Aug, 2024 @ 6:33am 
@Star1337_online at some point don't know when