Sid Meier's Civilization VI

Sid Meier's Civilization VI

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One City Challenge Mode
   
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786.432 KB
22 Sep, 2023 @ 3:56pm
21 Jan, 2024 @ 8:05pm
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One City Challenge Mode

In 2 collections by Fuzzle
Fuzzle's Tweaks
26 items
Fuzzle's Mod Collection
54 items
Description
**Only works with Rise & Fall and/or Gathering Storm**

This game mode prevents any human players from ever owning more than one city. They cannot earn settlers and cannot keep captured cities. For the purposes of this mode, capital cities may be razed.

AI players are unaffected by these changes. This is meant as a revival of the same One City Challenge option that has been included in previous Civ games. I was a bit unsatisfied with my original One City Mode mod, which forced all civilizations to only be able to settle one city, but it could not be implemented as an actual One City Challenge.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
4 Comments
thecheeseman83 17 Dec, 2024 @ 8:59am 
I like this mod a lot, but I've noticed two issues that could be addressed.

First, this mod does not prevent the player from acquiring new cities due to loyalty pressure. This isn't a serious problem, as one can just choose to reject the city, but it does undermine the spirit of the game mode.

Secondly, this mod removes the ability to found your first city from your starting settler if you don't settle on turn 1. Would it be possible to delay the effects of this mod until after the player settles their first city?
Renly 28 Nov, 2024 @ 6:00pm 
This is EXACTLY what I was looking for, thank you!
Meovv 6 Feb, 2024 @ 5:20pm 
Love OCC as Portugal on naval maps. Will be nice to be able to take out a capital when needed. I mean, who told you that you could build Oxford University?
秋月梨 3 Feb, 2024 @ 3:03am 
look what I found