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I'm in the middle of making my mission, also in Altis, and I copied everything in both the editor and mission file to my mission. Unfortunately it did't quite work, the building just disappear without animation.
So I thought oh maybe the script went wrong with all the copying and stuff so I decided to just make my mission directly in the showcase.
But again the script won't work exactly as intended if I move the buildings to other locations inside eden editor, and no I did't delete anything, just relocated them.
Is there an tutorial on how to customize the animation? like how to change the building to other objects. I'd be the happiest man in the world
Instead of animating a building place a small vehicle (like a go kart) at the bottom of your tower - disable its damage with "this allowDamage false;" and its collision with your building with "this disableCollisionWith building;"
Then attach the go kart to the keyframes (make sure your buildings are detached from it). Then attach your buildings with [building, kart] call BIS_fnc_attachToRelative; in each of their inits.
Then do the unitCapture in game and voila. You have perfectly animated and attached buildings. Doesnt matter the number.
To solve this I captured individual data for each of the parts and expanded upon your script to play all 3 at once, however yet again due to the issue of the animation moving significantly forward when replaying it, while the parts moved in sync they ended up spread out from each other by roughly 50m.
Really need your help on this- thanks.