Arma 3
206 ratings
Multiplayer Keyframe Levolution showcase
5
6
2
2
3
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
928.636 KB
24 Sep, 2023 @ 5:36am
24 Sep, 2023 @ 10:54am
4 Change Notes ( view )

Subscribe to download
Multiplayer Keyframe Levolution showcase

Description
Multiplayer levolution in Arma 3!

Made as the companion piece to a video, this mission is a showcase designed to demonstrate Keyframe Animations adapted into a multiplayer setting using UnitCapture, thus allowing levolution and such in multiplayer missions. In this case: an apartment building collapsing.

Files for the mission can be found in the description of the video.

To trigger the collapse, go into the command menu [default key is backspace]; scroll down to reply and hit middle mouse; scroll down to radio and hit middle mouse; and then middle mousing on "Trigger collapse".

[imgur.com]

Limitations

There are some minor limitations from the testing I did, mainly very minor desync and larger mission file size. That's the worst of it as far as I can tell.


[bisecthosting.com]
35 Comments
RouletteLah 29 Jun @ 11:44pm 
Hi, I know absolutely nothing about scripting, so an apology in advance if I ask any stupid question.

I'm in the middle of making my mission, also in Altis, and I copied everything in both the editor and mission file to my mission. Unfortunately it did't quite work, the building just disappear without animation.

So I thought oh maybe the script went wrong with all the copying and stuff so I decided to just make my mission directly in the showcase.

But again the script won't work exactly as intended if I move the buildings to other locations inside eden editor, and no I did't delete anything, just relocated them.

Is there an tutorial on how to customize the animation? like how to change the building to other objects. I'd be the happiest man in the world
Erufu 7 May @ 6:27am 
yes! me!
Jheisingerc 6 May @ 9:34pm 
Has anyone been able to create an antenna crash?
Erufu 1 Apr, 2024 @ 4:39pm 
If anyone is having issues similar to the ones I was having I found a solution.

Instead of animating a building place a small vehicle (like a go kart) at the bottom of your tower - disable its damage with "this allowDamage false;" and its collision with your building with "this disableCollisionWith building;"

Then attach the go kart to the keyframes (make sure your buildings are detached from it). Then attach your buildings with [building, kart] call BIS_fnc_attachToRelative; in each of their inits.

Then do the unitCapture in game and voila. You have perfectly animated and attached buildings. Doesnt matter the number.
Erufu 28 Mar, 2024 @ 9:05am 
Having difficulty with my own animation of the TV Tower falling - for some reason when I play back its data the tower is moving forward significantly more than in the original animation. This would be fine if I attached the other two parts to it using the attachTo command like you suggested you did for the same TV tower; however when using it the other parts stutter and lag behind the main part.

To solve this I captured individual data for each of the parts and expanded upon your script to play all 3 at once, however yet again due to the issue of the animation moving significantly forward when replaying it, while the parts moved in sync they ended up spread out from each other by roughly 50m.

Really need your help on this- thanks.
morgan freefarm 26 Dec, 2023 @ 10:04pm 
impressive work
Lying Sack Of Fun 18 Nov, 2023 @ 2:28pm 
It was just a matter of time before levolution became a thing in Arma.
Delta Pepe 2 Nov, 2023 @ 7:29am 
@DaryIsteak No worries, thank you in any case! This is truly revolutionary, so I hope I can use it properly (After learning how to actually do proper keyframe animations lol)
Darylsteak  [author] 29 Oct, 2023 @ 3:27am 
@Delta_Pepe Hey there, sorry for the late reply. Unfortunately I was referring to the apartment tower and not the TV tower. The animations outside of the apartment were mainly quick ones made as demonstrations, and unfortunately I no longer have them (trust me, they looked really bad once you remove the effects and cuts). So if you plan to use them you'll have to make them yourself.
Delta Pepe 20 Oct, 2023 @ 12:21pm 
Hi there! You mentioned that the tower falling animation (And I presume the train derailing as well) would be contained within "The folders on the left once the mission was loaded", but I don't quite see this. Could you please elaborate a little further as to where exactly this is? Thank you!