RimWorld

RimWorld

29 ratings
CE/VE Gunpowder Fix
   
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Mod, 1.4, 1.5
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216.282 KB
25 Sep, 2023 @ 1:09pm
19 Mar @ 7:48am
6 Change Notes ( view )

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CE/VE Gunpowder Fix

Description
[discord.gg]


I've always been annoyed at the fact that Vanilla Weapons Expanded's gunpowder research was not a prerequisite for Gunsmithing and the research itself cost a massive 1600 research points. This mod moves the contents of Vanilla Weapons Expanded's gunpowder research into Combat Extended's gunpowder research. This should work with more or less all mods that use the VWE gunpowder research.

You don't need this mod if you have the Generic Ammo Experience for Combat Extended mod.
18 Comments
Hole Diver 6 Jun @ 2:22pm 
thxs
Betin 26 Mar @ 6:36am 
Poggers thanks dude
turkler  [author] 24 Mar @ 10:22am 
@Betin yes
Betin 24 Mar @ 9:33am 
So just to be extra clear, this mod 1) combines the two research options, and 2) makes it a prerequisite for gunsmithing?
turkler  [author] 16 Feb @ 5:39pm 
@Gota no it's not fine, that error isn't meant to be there. you can file a report in the discord if you'd like further support
Gota 16 Feb @ 5:07pm 
Nope, didn't do anything although there is just one Gunpowder research and it contains both CE and VWE items so it seems to work fine despite the error
Gota 16 Feb @ 4:06pm 
Though let me remove Stepping Stones and see if that helps since it also meddles with research and seems faulty anyway
Gota 16 Feb @ 3:47pm 
I still appear to get the error. This is the whole error code:
https://pastebin.com/2BuDZCpL
turkler  [author] 16 Feb @ 1:47pm 
@Gota try now, this one is an older mod of mine it was pretty limited in scope. I did the patches from scratch, they should be able to catch most instances of the VWE gunpowder research
turkler  [author] 16 Feb @ 1:28pm 
@Gota no but I do have a potential fix in mind, give me a moment