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@flanhammer and @Salamanda - thank you for your kind words! If you're into a bit of tinkering, you can make other mods compatible by 1) going into the installed_mods, find the civilisation mod you want to make compatible, delete its language_SOMETHING file and then 2) go into the civilisation mod's entity file and change the part where it says [translation:SOMETHING] to e.g. [translation:DWARF]. I have some ideas for some languages for modded civs, but it's a good deal of work and I don't have too much time unfortunately.
Sadly it doesn't seem to work well with other mods that add species, regardless of load order. Currently coming across this issue with Blendecs, but my guess is this is true for a lot of them. At least during the embark screen my dudes are namelss.
But this mod is just so good I think i'm just gonna have to ditch the other mods!
@Thrice Norse would fit dwarven names much more, if anything... in Scandinavian folklore dwarves are a keystone trope.