Starbound

Starbound

92 ratings
Starbound: Mass Effect Edition (Revived)
   
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File Size
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11.314 MB
26 Sep, 2023 @ 6:27am
30 Sep, 2023 @ 12:00pm
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Starbound: Mass Effect Edition (Revived)

Description
In This Mod:
3 new races: the Asari, the Turian, and the N7 Humans.
18 new ranged weapons.
1 new melee weapon (though, with 4 tiers, and each tier having a different colour).
7 new armour sets.
1 new ship, the Normandy (used by the new races).
2 new techs.
Various other things...

Notes:
There are two new techs in this mod. In order to use them, you will need to make use of the two new hotkeys I added: "Activate body tech" and "Activate legs tech". You should find them in the controls menu (where you can change what keys you want them assigned to).

Known Errors:
Originally, it seemed the antalus core was designed to both open the fuel menu, and do something else, right now it just does that something else.
The S.A.I.L. doesn't play its post-wake-up dialogue.

Compatibility:
I'm not sure what to say here, but one thing I will say is that I had to copy/modify the vanilla Lua files "/monsters/monster.lua" and "/npcs/bmain.lua" in order to get one of the techs to work (I had to add a message handler and function to each of them). This is regrettable, but I don't know any other way to accomplish what I did. So this mod will likely be incompatible with other mods that also change those files.

Credits:
To Team SMEE, for the original mod.
To Zaakari for reviving the mod
To sashyme, for the ship teleporter pad mod: https://community.playstarbound.com/resources/ship-teleporter-pad.3881/
To Xenowhirl (not from this community), for his program "RotSprite". I used it to rotate an image or two, which it did while preserving the quality (read: not blurry) very nicely.


original post: https://community.playstarbound.com/resources/starbound-mass-effect-edition.1062/
revived post: https://community.playstarbound.com/resources/starbound-mass-effect-edition-revived.5844/
30 Comments
MushiJutsu 5 Jun @ 3:19pm 
someone should remake/update this mod; i really wanna see the turians get a resprite
J_Sith_ 11 May @ 3:38am 
I'm experiencing a couple issues with this mod but I'm wondering if they're intentional? 1) I can not edit the SAIL portrait 2) I can not add any crew members to the ship. I get a message from SAIL that tells me that I'm full and need to dismiss to add any more crew. I have no one else except myself and I still receive this message. I even made a room with door and bed (like in Terraria) and still will not let me add a crew member.
Ewok116  [author] 4 May @ 2:53pm 
@Palynium currently sadly not,no, but it is a good idea for future update and for my self i don't work FU so don't expect any updates for FU compatibility
Ancient-Rylanor 13 Apr @ 6:02am 
Plus on the last post, Is there some way to add ships to the BYOS in FU as a starter ship?
Palynium 2 Dec, 2024 @ 10:05am 
Is it possible to enable it with the FU BYOS?
Alex808 3 Sep, 2024 @ 7:56pm 
that's from No Man's sky the uhh ssv normandy
Dunkelheit 12 Jun, 2024 @ 10:20am 
Is there a way to spawn the galaxy map in another ship?
Ewok116  [author] 11 Mar, 2024 @ 1:57pm 
@Kinsem thats nice to see that the people are atleast still active on steam and wish only the best for you. Thank you for giving us permission and anything u would deem helpful for us is great.
Pyromaniac1 13 Feb, 2024 @ 9:52pm 
I have a question. I have lots of other races installed, will this collide with all of that? Including extended story, ethiulim or smth and such.
Kinsem 12 Dec, 2023 @ 2:42am 
So as one of the members of the original SMEE team I can at least give you permission to use any of the pixel work I had done for the original mod as it has been almost a decade since I worked on this project and life along with the struggle of managing ADHD has kept me from being able to do anything with this project or any of the other projects I had started working on. I do have a copy of the working files for the mod I can send you but I can not for the life of me remember if what I have is unreleased or not.