Kenshi
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Better More Combat Animations
   
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27 Sep, 2023 @ 2:36pm
2 Oct, 2023 @ 3:20pm
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Better More Combat Animations

Description
Simply better experience with More Combat Animations.

Mod allows high level fighter to take more initiative and not to be caught in constant block animation cycle when outnumbered in 3+ attack slots.

--- no attack interruption for block if fighter started to attack(block is still prioritized until attack initialized)
--- no pause after attack finished(there was a delay in possibility to block and attack resulted in lots of hits at the attack animation end)
--- attacks animations are modified to end at the same frame as it hits block(no passing through enemies and overall shorter animations)

Load after MCA.
Works with any race supported by MCA.
Works with any attack slots number.

Also take a look at this one, you gonna like it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2643027189
25 Comments
凯洛伦 23 Mar @ 6:41am 
slot 1 obnoxious 是什么意思,单个单词看得懂连起来就不懂了:mhwhappy:,有没有懂哥说下这mod好不好用hh,或者有什么问题
funny bunny 17 Nov, 2024 @ 7:54pm 
some animations are glitched and deal instant damage
Ashes_111 10 Sep, 2024 @ 8:47am 
Even makes attack slot 1 obnoxious to solo starving bandits, but hey it's more realistic so I'll accept the cock and ball torture that is this mod.
lds_101  [author] 14 Jul, 2024 @ 3:06pm 
>>TuAbuela
I don't remember exactly, some timings of animation end
TuAbuela 25 Jun, 2024 @ 7:31am 
"--- no pause after attack finished(there was a delay in possibility to block and attack resulted in lots of hits at the attack animation end)" Hey, which value did you edit to accomplish this? If you don't mind me asking.
Brutal 28 Nov, 2023 @ 3:11pm 
Hey ids_101, I made a patch to fill out the values for the extended version of the mod. I couldn't really detect any specific like mathematical calculation in when you changed the values so i did my best. If you would like to review it and give me feedback feel free, Regardless, its here for others to try.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3099144343
Amelio 18 Nov, 2023 @ 10:17am 
Thank you anyway it's an awesome mod
Amelio 18 Nov, 2023 @ 10:16am 
I'm not a fan of MCA moves that move the character from his original position, if I find the time I think I'll do something about it tho
lds_101  [author] 16 Nov, 2023 @ 11:04am 
It changes all animations in scope of MCA, as well as vanilla anims(if they are still present in MCA). Just use it with MCA. If you know your ways around FCS - you can look into the changes of the mod.
Amelio 16 Nov, 2023 @ 8:41am 
so it's just for MCA, vanilla moves have already these properties or are just left unchanged?