Tabletop Simulator

Tabletop Simulator

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WH40k Unit Stats Helper
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28 Sep, 2023 @ 7:50am
15 Jun @ 6:31am
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WH40k Unit Stats Helper

Description
A bunch of useful tools for your WH games

What can it do (Most of the features require models imported via "Yellowscribe v2" mod)

* Show Weapon Stats. Select any amount of models and click "Show Weapon Stats" button. It will build a table sorted by weapons selected models are equipped with
https://i.imgur.com/aDyYqL4.jpg
* In the Weapons Table there is an "Attack" column, which shows amount of dices to shoot respective weapon type with. Click it to spawn dices. If you place the component near FTC's dice mat, you can than roll this dices using FTC mat functionality
https://i.imgur.com/EFTk82B.jpg
* You can select any object(s) and enter a number into "Enter range to draw it" field. It will draw the circle of that radius around selected object. Works with any object(s)
https://i.imgur.com/qlWWXsv.jpg

* Save and restore objects positions of your models on the table.
How does it work:
1. Bring the tool into your table.
2. Open Options -> Game Keys menu
https://i.imgur.com/bpStgey.jpeg
3. Set desired Hotkey for "Save Position" and "Restore Position" entries. My recommendation is "c" and "v" (like copy and paste). You only need to configure this step once for each table.
4. Select any amound of models/objects on the table and press your "Save Position" hotkey. It will report in chat that it successfully saved positions.
4.1. Alternatively just hover over one object and press "Save Position" hotkey.
5. Move saved objects around for measuring, press 'Restore Position" hotkey anytime to restore their saved positions.

* You can also set Custom Dices instead of randomly generated colors
How does it work:
1. Right click the tool and choose "Set Custom Dice" option
https://i.imgur.com/qkSUelm.jpeg
2. Put a die you want to set as a custom in a zone it outlines for you
3. Click "Set Custom Dice" again

* You can also set Custom Position for your dices to spawn on
How does it work:
1. Right click the tool and choose "Set Spawn Position" option
2. Put a spawned token anywhere on the table
3. Click "Set Spawn Position" again
Popular Discussions View All (2)
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8 May @ 7:52pm
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0
26 Jun @ 9:13pm
Error With Tau Units in the Experimental Prototype Detachment
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22 Comments
Sweet JP 19 Jun @ 5:04am 
I would like to propose a additional tool for this handy mod, would it be possible to make a targeting tool that let's you highlight models you want to target attacks to and give their stats? another feature of it I would love is to assign weapon dice to targeted models on the targeting tool, allowing you to either split attacks or feed all of them into a single targeted model along with the weapon's AP stat.

For example, my Lascannon dice is assigned to a Land Raider, on the dice it would display, "2 Lascannon AP-3 > Land Raider" and my Multi-Melta dice assigned to a Dreadnought displaying "5 x2 Multi-Melta AP-4 > Dreadnought". Having a targeting tool like that along with assigned dice would be amazing and could speed up dice rolls allocating attacks to one or more models a breeze.
Propagandalf 1 Jun @ 2:50am 
nevermind i added the code myself. I also changed the code so custom dice change the tint like default dices. I hope its ok to use this for myself
Propagandalf 1 Jun @ 1:56am 
There is a button behind the range of each weapon, but is there any function behind this? Is it possible to add a function to show the range of each weapon if you click the range?
Ricu  [author] 6 Feb @ 1:19am 
nah, Rosterizer's custom TTS export is too different, i'll have to rewrite the whole parsing. Don't want to do this for now
Ten 5 Feb @ 2:22pm 
I was just coming here to ask that also
TheUnseenHobo 20 Jan @ 8:40am 
Any chance you could get this to work with Rosterizer's custom TTS export method? The tool just doesn't know how to read the models.
Ricu  [author] 13 Jan @ 11:23am 
the ability to set custom spawn positions of your dices deployed in the today's update
Ricu  [author] 13 Jan @ 11:22am 
@Fluke weapons of the same name but different profiles bug fixed

@Lord Commisar dice persistence should work now

@Bush Rat i don't support 9th edition

@TopToffee you have to move the red token right under the UI table. If it doesn't move try to unlock it, but its a strange behavior, it should be movable
TopToffee 1 Jan @ 12:14pm 
This is probably a stupid question, but how do i move the component? It spawns in the middle of the battlefield and i can't figure out how to shift it. Like i say, probably doing something stupid
Bush Rat 26 Dec, 2024 @ 7:37pm 
Hey thank you for making this mod. I really wanna use this but I keep getting an error message stating that my onCountClicked needs a value whenever I try to select a unit and because of that, I cant see the stat card. I am using yellowscribe v2 but im generating 9th edition armies, if that helps. The sample model does work though.