XCOM 2
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[WOTC] Mercenary Plasma Ghost Templates
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File Size
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114.726 MB
28 Sep, 2023 @ 12:38pm
29 Sep, 2023 @ 12:20pm
2 Change Notes ( view )
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[WOTC] Mercenary Plasma Ghost Templates

In 2 collections by Max
[X2 WOTC] Max's Weapon Collection
23 items
[X2 WOTC] Cooked Remasters
20 items
Description
A combined ghost template re-release of Claus' Mercenary Plasma Weapons and it's Faction Hero expansion with adjusted sound volume, slightly toned down FX, and cooked assets for a smaller file size.

I've re-adjusted the volume on the guns' fire sounds so that they all sound more-or-less even with the vanilla guns, and themselves. Their sound cues also weren't assigned a sound class, which meant adjusting your Sound Effect volume slider wouldn't affect them in any way. All that needed to be done there was to assign the sound cues to the 'SoundFX' sound class.

FX-wise, i removed some of the emitters inside the various particle effects to help performance while still maintaining their visuals, you probably won't notice my changes like 80% of the time. I've also reduced the brightness of the beams themselves so you don't go blind whenever someone fires them (screenshots above were taken before i made this change)

Texture and material-wise, i've removed the seizure-inducing pulse effect on the Sword's blade, and un-ticked the sRGB setting for all the UI textures that had it on. UI textures that have this enabled will cause them to look much darker than they should in-game.

Missing Packages Fix + Resource is probably still required, so if you encounter any issues with the weapons' FX without it, get it.



These weapons are a series of ghost templates that use Template Master to function.

A "template" refers to how the game's various gear and weaponry (and some others) are set-up in the code, they're called Templates interally as they run on the game's Template System to make everything work.

A "ghost template" is a weapon that technically exists in-game but isn't usable as a selectable weapon in the arsenal. They're meant to be applied to other weapons as a visual re-skin using external mods, such as these:

If you use XSkin, the "Owned" filter needs to be turned off to see the weapons in the re-skin menu, since the player doesn't 'own' them because they're not 'real' arsenal weapons. If doing cross-category skinning, you'll also want the "Category" filter off.

The categories i've assigned these weapons don't matter as much as you'd think, and this especially applies to Primaries. Most of them are two-handed long guns that can be given skins cross-category without much issue. This includes combos like skinning a Sniper into a Shotgun, or a Cannon into a Vektor Rifle. If you see a weapon and want it in another category, just assign it to a weapon inside that category, 90% chance it'll work just fine.


WEAPON LIST:
Pistol
  • Mercenary Plasma Pistol (Pistol_MercPlasma)

Sidearm
  • Driller Autopistol (Sidearm_MercPlasma)

Sword
  • Mercenary Plasma Blade (Sword_MercPlasma)

Ripjack
  • Heavy Ripjack (WristBlade_MercPlasma)

Rifle
  • Mercenary Plasma Rifle (AssaultRifle_MercPlasma)

SMG
  • Mercenary Plasma SMG (SMG_MercPlasma)

Bullpup
  • M-90 Ravager Bullpup (Bullpup_MercPlasma)

Shotgun
  • Mercenary Plasma Shotgun (Shotgun_MercPlasma)

Cannon
  • Mercenary Plasma Cannon (Cannon_MercPlasma)

SPARK Cannon
  • Mercenary MEC Cannon (SparkGun_MercPlasma)

Sniper Rifle
  • Mercenary Plasma Sniper (Sniper_MercPlasma)

Vektor Rifle
  • Blazing Lance (VektorRifle_MercPlasma)

The names in parenthesis represent that weapon's internal template name, which'll be relevant to you if working with config files that require use of the weapons' template names.


KNOWN ISSUES:
  • N/A.

CREDITS:
  • Claus - Original creator of everything featured in this pack.
28 Comments
FierachUrechi 19 May @ 10:24am 
is it possible to just use this version's FX and adjusted sound in the original mods? I like to use the original mods as an alternate tier of weaponry.
☥¤§ÑîGHTMÃRɧ¤☥ 26 Apr @ 2:21pm 
missing dependencies
Stukov81-T.TV 22 Jul, 2024 @ 2:26pm 
yes if you only want to use them as skins / give them stats via other mods.
Daddy Takeda 22 Jul, 2024 @ 1:45pm 
"It's a replacement", meaning I can unsubscribe to the 2 originals and just subscribe to this one?
Max  [author] 22 Jul, 2024 @ 10:21am 
Yes, it's a replacement, but the difference between this and the originals is that they no longer exist as selectable arsenal weapons, they're meant to be skinned to other weapons using an external mod.
Stukov81-T.TV 22 Jul, 2024 @ 10:15am 
it's a replacement
Daddy Takeda 22 Jul, 2024 @ 8:53am 
So, do we still need the "Mercenary Plasma Weapons" and it's "Faction Hero expansion"?
DERPKING1991 1 May, 2024 @ 11:57am 
So don’t need the original two at all eh?
Max  [author] 16 Nov, 2023 @ 12:16am 
Nope.
Kinsect 15 Nov, 2023 @ 9:57pm 
Say can these weapons use the Underbarrel weapons and Bayonets?