Garry's Mod

Garry's Mod

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dm_villa_b3
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Water
File Size
Posted
8.052 MB
30 Sep, 2023 @ 11:50pm
1 Change Note ( view )

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dm_villa_b3

In 2 collections by SokerBit12
Half Life 2 Deathmatch maps pack
312 items
Darkest Days maps pack
82 items
Description
This is not my map, I just ported it to the workshop (Game and heff fun)
I am specially porting the map for this mode: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/823262022/154644705027484894/
Description:
A neglected villa lies nestled in a mountainside, a system of caves stretches beneath the surface.

This is currently the third beta version of the map, and I've uploaded it for playtesting and constructive criticism and feedback. This is a map best suited for anywhere from 2 to 10 players, spanning three levels: basement cavern, villa main floor, and the rooftop. To install, simply move the "half-life 2 deathmatch" folder into your ...Steam\steamapps\(username) directory. I'd like to give a big thanks to the communities at interlopers.net, fpsbanana, and hl2dmu for putting so much time and effort into helping me refine this map. This is not a finished product yet, but with all of your terrific help it's getting pretty damned close! I wanted to credit Bosh and Valar for coming up with the IOs for the health and armor charger lights, they look pretty cool. Version .3 Changelog: *Tripled the size of the existing backyard area, added new building to the main complex for looks. *Added new cave room, and a new entrance to the caves from the main courtyard to improve flow. *It is now possible to enter the courtyard hallway through a hole in the wall, to allow players greater freedom of movement. *Increased the size of the villa living room to ease player movement. *Fixed issues with small props getting in the way of players trying to pick up larger physics objects. *Made small touches to layout to enhance speed of movement and ease of movement. *Raised the skybox, now the grenades shouldn't magically bounce off of the sky. *Added lighting to darker areas of the map. *Changed weapon layout throughout the map; most importantly, I removed all but *one* of the SLAMs! *Made various cosmetic changes to improve visual quality. *Added clipping in many areas, since there were quite a few problems with players getting snagged on the walls. *Optimized map for fps' sake: compiled in LDR with higher lightmaps than the last version. Visleafs have been optimized as well for performance. *Overall map size is now ONE SIXTH what it used to be. I don't know how I pulled that one off honestly... If you have any comments, questions, problems, or suggestions, or are bored and feel like talking to a complete stranger, you can email me at klyemar@gmail.com any time. If you feel like following this project, my design blog is at klyemar.blogspot.com; I try to update it as often as I can.