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BLAME:Gravitational Beam Emitter
   
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Mod, 1.4
File Size
Posted
Updated
389.229 KB
1 Oct, 2023 @ 10:37am
5 Oct, 2023 @ 3:45pm
3 Change Notes ( view )
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BLAME:Gravitational Beam Emitter

Description
The Gravitational Beam Emitter from Blame is coming to Rimworld, its firepower will allow single spawns to possess great firepower in combat.

"This is my first mod that I'm creating for Rimworld, so if there are any errors, I apologize, but I didn't find any at the moment.

Currently, the GBE is craftable, but later on, I'd like to make it obtainable only through a quest, but I don't know how to do it. I've tried, but for now, the Rimworld modding subreddit hasn't been able to help me yet.

Now that I have a foundation in Rimworld modding, I plan to create several reference mods that aren't available on the Rimworld workshop. By the way, if you have any tips or advice, I'd be happy to hear from you and consider your feedback. Currently, the mod is at version (arouf 2.0), with future updates in the works." :)

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update 06.10
now in update(arouf3.0)

creation of two new entities "saveguard" and
"exterminator"
new boss event
research and craft path for GBE research and creation.

I'm sorry about the texture (it's not my strong point) but I always want to create new textures, and avoid taking the base content.

PS:be careful with the saveguard, it's very very very very powerful ;)
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update 02.10
now in update(arouf2.5)

corrected "errors" to make the weapon a little less abusser like a crafting time (70000 the charge lancer = 60000)
and reduced skin size (not much for the moment, but I've been able to get some ideas for future additions...)





29 Comments
АВАЯА 6 Mar @ 5:14pm 
1.5 or i cry:steamsad:
SoulDRoul 21 Jul, 2024 @ 6:26pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941974740&searchtext=%E5%9F%BA%E5%9B%A0
Oh my god, what did I see? A turret that achieved the theoretical GBE effect! Can penetrate! As long as the color turns red, it's GBE (Giant Turret). Although I'm not sure how he did it, I think it's necessary to show you
SoulDRoul 21 Jul, 2024 @ 6:05pm 
Yes, this is very real:steamfacepalm:
GOUGOU GAGA  [author] 21 Jul, 2024 @ 6:07am 
I unfortunately have a lot of ideas for the design of such a mode but not the technical capacity to design them, and the wikimod or the modding videos on rimworld are not necessarily very intuitive for a person who is not experimenting with C++/xml to advance.
GOUGOU GAGA  [author] 21 Jul, 2024 @ 6:07am 
basic I wanted to use the Tesseron laser and modify it for shooting for a long time over a distance from the pawn to the obstacle with an angle of 0 which normally leaves a laser which becomes "bigger", then I realized that I couldn't do it, inshala I changed my plan and I then focused on the minigun, like your idea, to ensure that the GBE fires several projectiles at a precise angle with a large cadence to make a pseudo laser, this version of the weapon is no longer possible for my xml and c++ level but ultimately it didn't work for me anymore, so I fell back on a sort of incendiary cannon from the centiped with an explosion from the diabolus this version final reduces the caliber of the GBE leaving it like an overkill laser cannon.
SoulDRoul 21 Jul, 2024 @ 4:33am 
[The following is a machine translation]
It's cool, but it's not what I thought it would be......
I've tried making GBE in older versions, but I wanted an effect like an animated beam weapon that pierces all barriers and leaves lava or fire on the surface, rather than a laser bazooka that explodes on hit......
Unfortunately, I don't know much about C++, so I can only try to make a gun that "fires many lasers in an instant", and it doesn't work well

The hits you made looked good, but unfortunately it was still just a laser bazooka...... There is no piercing effect
auamoti 28 Oct, 2023 @ 10:28am 
biotech :c
GOUGOU GAGA  [author] 11 Oct, 2023 @ 12:42pm 
très drôle ...
warkfarder 11 Oct, 2023 @ 12:21pm 
merci vil ->.<- bientot <-ancien-> :steamthumbsup::steamhappy:
GOUGOU GAGA  [author] 10 Oct, 2023 @ 10:26am 
At the moment I'm doing another mod on rimwold "petit" because I'm not yet familiar with rimworld's xml label so it's training me but also I'm still looking for original ideas "I have several" but if you have any suggestions I'm interested and even more if you can teach me some tips on modding the game that's great!