Airships: Conquer the Skies

Airships: Conquer the Skies

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Spooky Heroes Mod
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Type: Mods
File Size
Posted
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3.708 MB
3 Oct, 2023 @ 2:18am
15 Oct, 2023 @ 6:21pm
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Spooky Heroes Mod

Description
A collection of spooky heroes for spooky month.

Adds 7 starter heroes, 1 new tech ,an 1 new module.

4 Captains

-The Count: A noblemen with a thirst for blood and violence... Mostly blood.

-The Mariner: A twisted captain with a terrifying pet.

-The Corsair: A undead pirate with his skeleton crew.

-The Invader: A commander that is out of this world.

2 Governors

-The Cursed: A Doctor suffering by a mysterious affliction that science cannot cure, only delay the effects.

-The Reanimated: A curious creature that holds the secrets of life and death.

1 Other

-The Pharaoh: A ancient king that walks between the lands of the living and the dead.
(note: the Pharaoh switches between a Captain an a Governor.)


New Tech and Module
Research Alchemical Reanimation to gain the Reanimator's Lab and create an army of reanimated corpses.
(note: select the The Reanimated to gain this technology at the start)

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Hope you enjoy this spooky mod I made for spooky month.
Please let me know if any bugs or issues come up that I need to fix.

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New updates:

-Added the The Invader

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Known issues:

-Minor issue with the Pharaoh:
When switching from a Governor to a Captain while assigned to a city the Pharaoh appears to remain in the city with his Governor bonuses still active. Assigning the Pharaoh to a Airship or Landship seems to correct this, and I assume if a player wanted they could just let the Pharaoh stay in a city to continue to gain his Governor bonus instead of useing him as a captain.
Gonna leave this as is for now, as it doesn't appear to brake the game, and feels more like a feature than a bug.
8 Comments
1030 1 Jan, 2024 @ 6:08am 
i dont think it disables acheivements, i recently was playing a game with my own mod adding alot of stuff and somehow still got the "anger overflow acheivement" or whatever its called.
Samuel  [author] 13 Nov, 2023 @ 5:30pm 
@Emperor's Will I don't really know, I don't think so.
Emperor's Will 1 Nov, 2023 @ 5:04am 
I havent played in a while so this might be an annoying question but does this disable achievements?
freakymojo 29 Oct, 2023 @ 7:45am 
@samuel that's fair ,i've since found it to be quite inconsistent. Im not sure if it has a very high dodge factor or something, but i've seen it solo entire fleets reloaded the fight and then seen it go down almost right away
Samuel  [author] 29 Oct, 2023 @ 3:12am 
@freakymojo thinking of adjusting it, just waiting to see if any one else feels the same about the shark.
freakymojo 27 Oct, 2023 @ 1:00pm 
The Shark seems way too strong, it can solo entire early game fleets and cities by itself effortlessly
IshiMoss 9 Oct, 2023 @ 7:15pm 
art
ThumbStick 8 Oct, 2023 @ 6:39am 
some are better drawn than vanilla ones