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I ought to (but don't have the time to right now) be able to refresh it for everyone on level load, but in the meantime… try killing your character lol. If you're doing some kind of ironman run let me know and I'll make an effort to work on the buff refresh.
But please let me know if it even works or not!
Did the 'stats-breaking' happen to occur after after drinking the potion but before being resurrected or restarting the game?
Not sure if that's helpful or even coherent advice/thoughts, eitherway, gl, I hope to see this mod working, it'll be awesome!
Weird, thanks for reporting this, seems pretty critical imo. I do want to get back into modding this game but unfortunately I can't guarantee it'll be anytime soon.
I'm putting out a new update for this one attempting to address both the double stats and the memory loss issue. Putting it that way, I guess getting knocked out cold could definitely cause you to temporarily forget a skill or two >.>
The memory thing requires the script extender to work, and I haven't tested either of the new parts myself yet -- I'll find some time later today for that.
I'm still getting the problem, no matter where the mod is in the load order
of act 1, as I got the potion right b4 that fight and havent died.
Now that you mentioned it, I did notice that I had 2 blood rose buffs when I arrived at the lady vengeance right b4 driftwood, seems like I just haven't connected the dots and that may be the cause of the double buff. What do you think?