RimWorld

RimWorld

189 ratings
Initial Motivation
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
65.565 KB
6 Oct, 2023 @ 12:30am
2 Jul @ 8:45pm
4 Change Notes ( view )

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Initial Motivation

In 1 collection by Cedaro
cedaro's mods
37 items
Description
  • This is our first day in the wild, move on boys, we should build a shelter before night—Hey you! Don't watching that stupid sky!
  • ...I want a horseshoes pin.

Freeze pawn's joy need in the first three days after settled, that's all.


Safe to add or remove from existing save.
30 Comments
Cedaro  [author] 2 Jul @ 8:26pm 
@Porcyon they'll, eventually
Porcyon 2 Jul @ 6:22pm 
Hi, any thoughts on a 1.6 update?
J 6 Jun @ 1:39am 
There's a typo in your description. Also, I would instead recommend of plus 10s for the first like week.
VitaKaninen 7 Mar @ 8:11am 
That works, thanks!
Cedaro  [author] 7 Mar @ 8:06am 
@VitaKaninen Enable god mode by clicking the rightmost icon on dev bar, there will be a minus-plus button appears on pawn's joy need gauge, so you can adjust it.
Besides, was it the mood that stuck, not joy need? The mood didn't stuck on my side.
VitaKaninen 7 Mar @ 7:53am 
How can I do that? The actual mood level will not change when adding more joy sources, since the level is stuck.
Cedaro  [author] 7 Mar @ 7:28am 
@VitaKaninen Yes you're right. I reinspect my code, the joy need is indeed frozen.
But hey, you know dev mode. For the original question, you can simply use dev mode to lift the problematic pawn's joy, so it can freeze at a high level.
I'm not gonna update this mod according to this, since I think it's a quite infrequent issue.
VitaKaninen 7 Mar @ 7:12am 
The mood is stuck. I can use dev mode to add catharsis 3x times, but the mood will not increase at all. Allowing them to recreate or have more joy does not help the mood the change.

If I remove the mod and reload, the mood instantly jumps back up to where it should be.
Cedaro  [author] 7 Mar @ 6:52am 
@VitaKaninen What this mod only did is to freeze the natural decrease of joy need for a certain time, not to stop its changing or prevent pawn from doing recreation job...

Just, let the neurotic pawn to have some joy time? If his mood is *stuck*, that might be some sort of bug outside the scope of this mod.
VitaKaninen 7 Mar @ 6:31am 
When I start a new game with a Very Neurotic pawn on very difficulty settings, their mood is stuck at 28%, and I can't move it, which causes constant mood breaks.

This seems like the opposite effect that the mod is trying to accomplish. Is there a way to have their mood frozen at a higher level?