Arma 3
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OPTRE Faction Extension (OFE) - TCF Version
   
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1.565 MB
6 Oct, 2023 @ 4:13pm
20 Oct, 2023 @ 7:42pm
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OPTRE Faction Extension (OFE) - TCF Version

Description
This is OPTRE Factions Extension (OFE) - TCF Version, This is a remake of my previous mod to fix errors, and be more reasonable in terms of files and classnames.

If you want OPCAN and ZULU only version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3045825661

This version uses TCF and has factions closer to how they are setup in TCF

Purpose of this mod is to Fix some of the issues that with some units with OPTRE and TCF while also adding more groups and vehicles, and making multiple ALIVE/DRO/MCC/ETC compatible OPTRE Factions, using ALIVE Orbat and Drongo's Config Generator.
Also to make Mission Making and Zeusing easier and better compatibility with TCF


What it adds: GROUPS GLORIOUS GLORIOUS GROUPS and Factions for OPTRE, and Some of the Vehicles from other Base ARMA and Insurrectionist into certain factions to flesh them out as a Factions.

Why make a new mod?: The class names are all completely changed to be more reasonable to use, removed the PBOs I used to patch the previous mod and mods required increased with the requirement of Fireteam Zulu so that the flickering armor error that happens when you use TCF and OPCAN together doesn’t happen. Additionally, I hope that with the way I setup this version if OPTRE updates something it will hopefully not break it in this version, if it does I can more easily update it, while being busy at work.

I left previous mod up for anyone who used it so nothing breaks.


Recommended Mods:

The Carver Findings (TCF) by
TCF Team: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2598549968
- Amazing mod that adds bunch new or reorganized INDEP and OPFOR Units, Factions and Groups, and new and fixed equipment from A2: Specialized Ordnance

OPTRE Plus - Operation Trebuchet+ by Nightovizard: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1763651451
-Adds a good amount of Reskinned vehicles to fill gaps in OPTRE INIES

Drongos Config Generator by Drongo: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1771335720
-Easy Unit creation and ability to change them for fixes in the future (Recommend ALIVE Orbat for making groups more easily)

Alive by Alive Team: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=620260972
-Useful for making Big Capture the Map Missions easily or your own ARMA 3 Factions


FACTION CLASSNAMES for ALIVE


BLUFOR:

"OFE_DES_A_UNSC_Army" - (UNSC Army Desert)
"OFE_WDL_A_UNSC_Army"- (UNSC Army Woodland)
"OFE_CEA_M_UNSC_Marines- (UNSC Marine Corps CE: Anniversary)
" OFE_DES_M_UNSC_Marines "- (UNSC Marine Corps Desert)
" OFE_WDL_M_UNSC_Marines "- (UNSC Marine Corps Woodland)
" OFE_RCH_M_UNSC_Marines "- (UNSC Marine Corps Reach Camo)
" OFE_DES_C_Colonial_Militia " - (Colonial Militia Desert)
" OFE_WDL_C_Colonial_Militia "- (Colonial Militia Woodland)


IND:
" OFE_DES_SG_Sedran_Guard " - (Sedran Guard Desert)
" OFE_WDL_SG_Sedran_Guard " - (Sedran Guard Woodland)
“OFE_V_VPM_Venezian_Plantary_Militia” – (Venezian Plantary Militia)

OPFOR:
" OFE_WDL_U_United_Rebel_Army" - (United Rebel Army Woodland)
" OFE_DES_U_United_Rebel_Army" - (United Rebel Army Desert)
" OFE_SEC_SU " - (Secessionist Union)
" OFE_WDL_F_Frieden” - (Fridens Woodland)
" OFE_GRY_F_Frieden” - (Fridens Gray)
" OFE_DES_F_Frieden" - (Fridens Desert)


Known Issues: Multiple Backpacks, this sadly has to do with Drongo Config’s script as it seems to want to make multiple unique backpacks for each unit with one as it does this to give units backpacks with stuff in them, I can not find a way to fix this.

Some Vehicles are duping into other Factions.
These are not dupes these are the actual vehicles for those factions I made, but some reason with TCF vehicles, it forces all vehicles to be in the faction they came from making it look like dupes, I have no idea why this happens or a way to fix this, but they should still show up and work with ALIVE, but only way I can more easily fix it if OPTRE Ever makes Innie version of these vehicles



Possible Future: Make Full/Separated for Kolsivcs

Usage:
I do not own anything in this mod in anyway, so you can change, modify, redistribute, etc.
I only ask for Credit.

CREDITS:
Thank you Article 2 Studios for creating Operation Trebuchet because without it none of this will be possible
Thank you The Wild Burgess for the creation of OPCAN giving everyone amazing units for the use in ARMA 3 and OPTRE: Trebuchet
Thanks to Drongo, for making DCO so I could make mission generator friendly units
Thank you ALIVE Team, for creating ALIVE Orbat so I could fine tune groups and make the original mod

Thank you, TCF Team for creating and maintain pretty much the definitive addons mod for OPTRE Operations.
Thanks to Bohemia for Making ARMA 3

Licenses and Legal stuff:
https://creativecommons.org/licenses/by-nc/3.0/us/

Halo© Microsoft Corporation. Operation Trebuchet was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Game Content Usage Rules[www.xbox.com]

TAGS:
HALO OPTRE OPCAN FIRETEAM ZULU FACTIONS GROUPS OFE ALIVE MCC DCO DRO
6 Comments
Stray  [author] 19 May @ 3:22pm 
Sorry for the late Reply.

The updates didn't really change much in terms of stuff being used in this mod, besides the Thermal/AA Rocket changes but those should still work.
NF_F16 26 Dec, 2024 @ 4:14am 
Any updates soon? I think there were some new updates to TCF and OPTRE including ZULU
Stray  [author] 19 Jan, 2024 @ 4:34pm 
I have done nothing to the Coervettes
Markoexf 10 Jan, 2024 @ 8:53pm 
do the drop bays on the corvette work?
Stray  [author] 20 Oct, 2023 @ 11:10pm 
This isn't a retexture or a gear mod, this is a Faction mod using stuff from made mods if you don't like it don't use it. As the name says this is an extension from already made mods, to enable people to use them in Random Mission Generators without units or factions being unusable.
Sling Blade 20 Oct, 2023 @ 8:44pm 
Could you at least make the effort to retexture the vehicles so they match the supposed faction they are part of? For example you have vehicles belonging to the CMA and CGC but they still have UNSC markings. That's pure laziness.